Chris Hatherill, contributing technology editor for London’s Dazed & Confused magazine, joins Three Speech to offer his opinions on gaming and the industry in general. First up, he and Vice Magazine’s Piers Martin look at the history and future of in-game music. Kraftwerk and Wipeout sounds like a match made in heaven to us.
As gaming goes mainstream, music is providing a cultural crossover point between gamers and music fans – with the boundaries becoming ever more blurred. Beyond SingStar, PaRappa the Rapper and other music-based games, the industry itself has become far more sound-savvy. The news that the song “Breed” by Nirvana turned up on the soundtrack Major League Baseball 2K7 raised more than a few eyebrows. This was the first time a track composed by grunge deity Kurt Cobain had appeared in a game, a move seen by some die-hard fans as bordering on sacrilege, especially after Cobain’s widow Courtney Love told Rolling Stone magazine that when it came to exploiting Nirvana’s publishing catalogue, “We’re going to remain very tasteful”. Perhaps the most surprising aspect is that anyone even cared about this at all.
Music publishers actively send out discs of songs to the big games companies in the hope that their talent will end up soundtracking the latest blockbuster shoot-’em-up – it’s one surefire way to recoup the massive advance publishers pay their musicians. Because many bands consider games to be ‘under the radar’ of the majority of their fans, they have no qualms about selling their songs in this manner.
Certain record labels can use games as a legitimate form of promotion – and one that they get paid for, too. Leading US indie Sub Pop licensed twelve of its bands’ songs to 2K Sports’ NHL 2K7 hockey game, while another heavyweight US label, Matador, gave the same company’s Major League Baseball 2K6 game a number of tracks from its catalogue. In an extreme example of insane self-promotion mixed with an unstoppable Messiah complex, rapper 50 Cent gave us Bulletproof, a game in which the player becomes Fiddy himself and gets into all sorts of gang-related scrapes. It didn’t set a good example to his impressionable fans and was panned by critics and gamers alike.
While adding music to games has become an industry in itself, it’s not all a one way street. Video games and systems have influenced numerous electronic music artists, a recent example being the 8-Bit Operators compilation, which sees artists like Virginia-based Receptors using Nintendo Gameboys to create quirky electronic Kraftwerk covers.
“I often play computer games when I’m making a track,” says Andy Jenkinson, a young rave producer from Essex who records under the name Ceephax Acid Crew, “because I have to listen back to the music tons of times before it’s finished. It’s something fun to do in the meantime, but it means tracks often get linked to particular games in my mind, which is wicked because the sounds of the track often become linked to the colours and graphics and feel of a game which can end up changing the track itself.”
As music and gaming cross over more and more, the audio element is becoming as crucial as the gameplay, graphics and storylines. Sometimes, the soundtrack becomes the game’s main selling point. The Wipeout series prided itself on the cutting-edge electronic acts that graced each game. The first PSP version, Wipeout Pure, for example, boasted exclusive tracks by keen gamers Aphex Twin and LFO – techno pioneers who aren’t exactly short of a few bob. Expect to find many of these, including a Kraftwerk track, on the new Wipeout HD title.
Games developer EA, meanwhile, set another milestone when it started selling music from its games via iTunes, with artists including Jet, Franz Ferdinand and Scissor Sisters – which gamers may have first heard while playing titles like Burnout Dominator and Def Jam Icon. In the latter, your character in the game actually uses music as a weapon. With Sean Combs, E-40 and The Game not only providing the soundtrack, but a crucial part of the gaming action, it marked a new development in the interaction between music and gaming – a relationship that seems set to get even cosier in the future. Following the release of the Vice City, Rockstar released a then unheard-of seven CD boxset featuring music from the various radio stations featured in the game. Details leaked about the forthcoming GTA IV hint at further advances in sound, including the possibility that the character will feel the bass from passing cars. With everyone from Philip Glass to Ukranian singer Ruslana lined up for the soundtrack, it might not be long before it’s games – not the radio or MTV – that record companies turn to to break new artists.

cool…
Comment by seedaripper1973 — Oct 1, 2007 @ 11:01 am
I’d love to see Aphex Twin make a game. That would be insaaaaane…..
Comment by Major Belson — Oct 1, 2007 @ 11:04 am
What sort of music do most hardc ore gamers like? I’m into electronica and lo-fi stuff like Four Tet and Boards Of Canada. Um, but I fear a lot of you are emos/goths……
Comment by Rukusa — Oct 1, 2007 @ 11:06 am
Ah I want my wipeout fix now its been too long. Also, its not just the music that made Wipeout cool it was the whole “visual design”, even down to the fonts used for the on screen display. In my opinion Wip3out was the most stylish & Fusion was the worst.
Comment by Terry — Oct 1, 2007 @ 11:14 am
Usually find System of a Down albums good for FPS action, especially online - good for adrenaline hyping imo.
Must say though that recently videogames such as Halo, Metal Gear Solid and recently Heavenly Sword (god knows there are more but not enough time to type them all), have given game soundtracks a whole new meaning, few other games have gotten my heart pumping through the music alone.
Saying that though it would be nice if more titles came up with original scores and not just dump albums worths of tracks from the latest “fad band”
Bring on the orchestras!!!
Comment by JohnSketch — Oct 1, 2007 @ 11:20 am
I thought the music on motorstorm was spot on.
What say you?
Comment by Dan (BBRodriguez) — Oct 1, 2007 @ 11:24 am
@ Major - Now there’s an idea….
Comment by Three Speech — Oct 1, 2007 @ 11:31 am
@2
Great idea, but if you put Richard D James on the cover I’d be too scared to buy it!
Comment by mrsatansdojo — Oct 1, 2007 @ 11:55 am
Darkness had a really good soundtrack too I thought, very atmospheric.
Comment by Terry — Oct 1, 2007 @ 12:30 pm
I’m more a fan of original soundtracks for the games (currently tackling Heavenly Sword and the music is great, really fits the on-screen action), but I also loved the GTA approach with the radio stations which had abit of something for everyone. I used to roll around San Andreas listening to Chuck D for hours (and owned most of the records he was playing too).
Comment by Dan (PSN - Detale) — Oct 1, 2007 @ 4:01 pm
Music in games can rule. Overclocked Remix is practically my source of music.
Comment by Keira Peney — Oct 1, 2007 @ 4:10 pm
It good you are bring up wipeout, what happend the the PS1 Wipeout that was ment to be posted on the PSN store back in august?
https://threespeech.com/blog/?p=508
Comment by carl(not cut and paste carl) crawford — Oct 1, 2007 @ 5:35 pm
good article, but i think too much gaming music is lowest common denominator stuff. it should be more out there as most of it’s too safe
Comment by HappFeet — Oct 1, 2007 @ 5:44 pm
I want Wipeout 3 too!!
Comment by Terry — Oct 1, 2007 @ 11:46 pm
@ Carl - its been on the store for ages!
Comment by Tom Eccles — Oct 2, 2007 @ 12:18 am
@ Tom Eccles,
Did you even read the 3speech post?
I was talking about Wipeout 2097 NOT the origanl Wipeout.
Comment by carl(not cut and paste carl) crawford — Oct 2, 2007 @ 1:02 am
Ah, as an old timer I can remember where some of the big leaps were made with getting good music into games.
Heroes of this must be the Bitmap Brothers back in the late 80s and their deal with Rhythm King Records. Was a real treat to start up Atari ST and Amiga games and get real quality stuff from Bomb The Bass playing as opening titles to games!
Also the Elite nod to 2001 and using classical music in game was lovely!
Agree that Motorstorm stuff fits very well, nice mix there.
Comment by Shrui — Oct 2, 2007 @ 11:32 am
>>> The news that the song “Breed” by Nirvana turned up on the soundtrack Major League Baseball 2K7 raised more than a few eyebrows. This was the first time a track composed by grunge deity Kurt Cobain had appeared in a game,
Comment by Shahnam — Oct 2, 2007 @ 8:11 pm
the rest of my post (18th) went missing???
what i was saying is that correct me if am wrong but i thought that motorstorm already featured breed by nirvana
Comment by Shahnam — Oct 2, 2007 @ 8:14 pm
i have found for some reason the ace combat franchise to be largerly underrated. i have owned and played every game in the series but will miss fires of liberation on ps3…ie if they dont release it on that.
anyway, i think that it is one game that has some of the most impactful musical scores. esp in the final missions. i wonder if anyone listened to ‘the unsung war-song of razgriz’ at the last mission of ace combat 5? simply superb orchestral score.
Comment by Shahnam — Oct 2, 2007 @ 8:20 pm
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