Judging by those new screens from Siren Blood Curse, we can be sure that this survival horror game is going to take us for a scary ride. Click through for some more gruesome images!
Well, we asked for further stories and one Dominique Louis came straight back with this piece on his vision for Home…
I have a dream about Home. A dream that offers choice and, hopefully, an interesting angle on Home integration. It is a vision of user created content being developed to its full potential.
Step through a door; not of sight and sound, but of mind…
Imagine the following… You create your Home avatar, customise it to have the features you like and use it as Home allows you to. But then when you start a game, where you are the protagonist, you have the option to either use your Home avatar, in game, or you can play as the character the game developer intended. So, there’s the potential of a personalised you in every game.
Sony should think about creating a service whereby game developers offer the gamer the chance to use their Home created avatar within their games. This would require considerable liaisons between the Home team and the Sony PS3 committed developers, as they would need to work out a more formalised way of skinning the avatar so that it fits into the various game genres as well as dynamically loading the bone animations required for the avatar to do all the things that a particular game character can do. Crouch, roll over, play dead etc would all needed to be handled/loaded on a game by game basis at start-up.
If the avatars are boned and skinned correctly this will add to the immersion of *you* as a gamer in each and every game, if you so choose. So you could use the same avatar in MGS4 if you wanted to be Snake, or as part of LittleBigPlanet if you don’t like the look of the sack boys. Again, if you prefer the built in game characters, just use those.
This would certainly give something unique to PS3 owners. Sure, I’m not saying it would be easy, but it’s certainly possible, if co-ordinated correctly.
Paul Davies has been a gaming journalist since 1992, including editing Computer and Videogames (CVG) magazine and more recently writing for Top Gear, GameTap (in the US), London Evening Standard and Yahoo! UK. He has also experienced life on the other side of the fence, working in Concept Design Management for various gaming companies and on titles including Burnout and Airblade, amongst others.
We asked him to take a look back over the past year in the life of the PS3 and how he thinks the future is looking. Over to Paul.
::
While you’ve been enjoying yourself and generally living your life to the full in 2007, some of us have been getting our knickers in a twist over the new PlayStation. Like our life depends on it, in fact. And maybe it does? Nah, shut up.
In its own way, to a select group of observers, PlayStation 3 has been the spectacle of the year and not always in a good way. It has almost been an Amy Winehouse experience from the point of view of games industry professionals. How could something so valuable and desired, so dear to its management and loved by its audience, suddenly be collapsing into confusion and having its most dedicated followers turning their backs? Sony had appeared to have lost the plot: launching in March (‘late’) at an elitist price-point; an attractive but unconvincing range of launch titles; that whole business (still ongoing) regarding backward compatibility.
But the ongoing trials of PS3 have gone largely unnoticed by UK punters. Discussing PS3 innards is about as thrilling as fretting over design specifications of a washer / dryer. It keeps specialist websites busy, and bizarrely even sites whose role it is to satire the specialist sites, but there has been no real scandal. Very few people are waking up in the early hours of the morning in a cold sweat because Unreal Tournament 3 will now be released in early 2008 instead of late 2007. My Dad isn’t phoning me to discuss the lack of USB ports on the £300 model PS3.
Chris Hatherill, contributing technology editor for London’s Dazed & Confused magazine, joins Three Speech to offer his opinions on gaming and the industry in general. First up, he and Vice Magazine’s Piers Martin look at the history and future of in-game music. Kraftwerk and Wipeout sounds like a match made in heaven to us.
As gaming goes mainstream, music is providing a cultural crossover point between gamers and music fans – with the boundaries becoming ever more blurred. Beyond SingStar, PaRappa the Rapper and other music-based games, the industry itself has become far more sound-savvy. The news that the song “Breed” by Nirvana turned up on the soundtrack Major League Baseball 2K7 raised more than a few eyebrows. This was the first time a track composed by grunge deity Kurt Cobain had appeared in a game, a move seen by some die-hard fans as bordering on sacrilege, especially after Cobain’s widow Courtney Love told Rolling Stone magazine that when it came to exploiting Nirvana’s publishing catalogue, “We’re going to remain very tasteful”. Perhaps the most surprising aspect is that anyone even cared about this at all.
Loaded magazine’s games expert Chris Burke gives his take on Sony’s Leipzig announcements.
Good news at last for any PS3 owners who may be beginning to wonder whether their shiny black console was going to live up to the bright future promised for it. As you will know by now, Sony have unveiled their latest plans for the PS3 and PSP at the Leipzig Games Convention in Germany today, and the upshot is some pretty damn cool stuff.
Sony’s pledge (and indeed justification for the higher price tag) back in March that the PS3 would be a total home entertainment hub – for games, films, music and TV – is now that bit nearer to being a reality. It’s a hugely exciting prospect: anyone who’s got Sky+ already will tell you that it’s changed their lives, so being able to use your PS3 for recording and pausing live HD telly is a huge bonus for the PS3 owner, taking the console into the category of a totally must-have piece of kit at last.
The PSP announcements are also getting us as excited as kids on Christmas Day too. Not only will you now be able to watch your recorded programmes on the go remotely, but you can use it as a sat-nav and video and voice messenger too, turning the handheld PlayStation into everything you need on-the-go. Then, on top of all that, there’s its properly revolutionary video on demand service with BSkyB, so you can download top content to your PSP too. At the time of writing, no announcements have been made concerning the PSP’s tea-making ability.
The new announcements are certain to have a massive impact on not only the games industry, but also the video industry and the mobile phone industry too – let’s face it, mobile games are never going to be as good as PSP games, so now the PSP can offer Wi-Fi communications and GPS on a smart (and slim-line) bit of kit, why use anything else?
And it’s totally going to change the way we think about and use our games consoles too – not to mention finally making the missus understand why we love our PlayStations so much. After six months of playing catch-up, Sony have done the smart thing and given the PlayStation 3 a vital and sustainable purpose beyond pure gaming. Now when anyone asks the question, ‘What’s the point of getting a PS3 when other consoles are cheaper?’, just tell them to feel the quality and the width.
We’re interested to hear your opinions on a topic which has been touched on quite a lot recently – digital downloads. With the advent of virtual stores like the PlayStation Store, times are changing – if you want to check out a new game you no longer need to buy a magazine with a demo disc, you just download it off the store for free.
We’re seeing mini games such as Super Stardust HD that wouldn’t have been economically viable to distribute before being able to use an online store. Soon, the barrier between retail and downloadable games will be broken down further with the release of Warhawk and SOCOM: Confrontation – both of which are being released as a download on the store and in retail on Blu-ray disc.
Would you prefer to download all your games and keep a digital copy – or are you a fan of retail disc based versions? Do you think it’s unfair on the high street retailers to switch to digital distribution? What do you like / dislike about digital distribution?
We look forward to hearing your points.
How does Gaming affect who we are?
What effect does gaming have on who we are? I’m not asking about your “Immortal Soul”, but rather wondering how what we do in virtual worlds affect who we are in the real world. While all of us are biased, including myself, this is a question we honestly need to ask ourselves, without being afraid of the answer, instead of pretending the question doesn’t exist or the answer is “obviously none”.
Read more…
This is slightly late, as the show came out at the end of last week, but if anyone is interested in the life of a games developer they could do a lot worse than checking out the Full Moon podcast from Insomniac Games, who you would know better as the developers of Resistance: Fall of Man and the upcoming Ratchet and Clank Future: Tools of Destruction. As well as news on both of those titles, they’ve got an interview with Evan Wells of Naughty Dog studios about the upcoming Uncharted: Drake’s Fortune, which is well worth a listen, as this really seems to be a title which is making people sit up and pay attention.
While doing the podcast thing, there’s a PS3 podcast around, brought to you by Joystiq–affiliates PS3 fanboy. They’ve only been going for a few episodes, so any downloads and feedback would be appreciated I’m sure.
Other general gaming podcasts you might want to have a look at are the CAGcast from cheapassgamer.com, who are currently experimenting with live shows with varying success, but it’s always worth a listen. Show host CheapyD has a voice which reminds me of a cartoon character, but I can’t place it exactly - it’s nearly like Top Cat but not quite. Answers on a postcard please…
For some furious debate you might want to have a listen to Unclegamer radio from Unclegamer.com. All of the above shows normally weigh in at over an hour and a half in length, so you may need to schedcule in some time to listen to them all.
Finally, but by no means least, you may want to pay a visit to http://www.red-rant.com/. Having already put together a special Three Speech podcast, we are currently in the process of creating another… Watch this space.
Any other UK games podcasts out there? Let us know..
Following on from the recent conflict between the Church of England and the inclusion of a digital representation of Manchester cathedral in Resistance: Fall of Man, it’s probably worth looking at the issues surrounding using real-life locations in games. As Sony and the Church are in talks to resolve this one, I won’t comment on this particular instance, but as luck would have it there have been more than enough examples of gaming coming into contact with the real-life settings for their games. For example in the last year we’ve seen:
1) Rainbow Six: Vegas was criticised for featuring Las Vegas in the game. The mayor of Vegas Oscar Goodman said that the whole game was “based on a false premise”
2) Another Ubisoft title and another mayor clash as the mayor of Juarez, Mexico objects to most of GRAW 2 being set in the town.
3) Of course, Rockstar Games managed to draw the attention of New York’s authorities over the location for GTA: IV, even though it’s supposedly set in fictional Liberty City. It didn’t help that the trailer for the game featured photo-realistic representations of New York landmarks like the Chrysler building. The New York authorities issued a statement saying that GTA IV in New York would be like setting “Halo in Disneyland”.
4) A student was suspended from an American school because he made and distributed a Counterstrike map based on the school premises. Although he made the map a long time before the Virginia Tech shooting and with seemingly no intention of any violence, the two events were linked and he was eventually removed from the school and forbidden from graduating.
Read more…
This one’s from American-based Three Speech regular and industry insider Anthony Hanses…
Like many of those who are likely reading this now, I grew up as a gamer. I was born, raised, and obtained my lifeblood through video games and the industry. While not as old as many in the industry, I still remember programming little games on the Commodore64, tweaking my autoexec.bat and config.sys for hours on end to get games like Dune2 and the old SSI games running right. I remember hating it when Command & Conquer moved to Windows 95 because it lost its cool install animation. I remember more oddities about the gaming industry than most people my age, but less than some of my best friends in the industry.
I have lived through the fall of two greats who I thought were invincible and recently witnessed the possible return of one of them. I have seen franchises I once loved get abused and destroyed only to be replaced from new and (in a lot of ways) better franchises. I have participated in more gaming forums than most casual gamers know exist, and moderated at more than my fair share, I even run my own gaming forum now.
Throughout all of this I have heard the same things over, and over, and over, and over. Statements like…
· Gaming will rot your brain!
· Why don’t you play outside more?
· What are games really teaching out kids?
· It’s not like you learn anything from games!
· Doesn’t it bother you killing things all the time in games?
· I wish there were games that didn’t involve fighting!
Recent Posts
Mirror's Edge Preview: I don't believe we've been introduced...
2008-10-06 16:01:48
New LittleBigPlanet Vid
2008-10-03 18:41:42
LittleBigPlanet EU Beta Keys Up For Grabs
2008-10-03 18:29:03
Out Of Africa And Onto The PS3 – Far Cry 2 Hands-On
2008-10-03 12:45:57
WipEout Screens Are Go! (GALLERY UPDATED)
2008-10-03 11:10:52
LittleBigPlanet: It will not be stopped - Well So Say The Clockwork Manual...
2008-10-02 12:35:12
PES '09 Vs FIFA '09
2008-10-01 17:56:01
Sackboy Becoming PlayStation Icon
2008-10-01 12:14:21
The Legends That Are Queen Hit SingStore on PS3
2008-10-01 11:53:55
WipEout HD - We Want Your Screenshots...
2008-09-30 11:22:27
Archive
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
Links
1up.com/do
destructoid.com
playstation-disorder.com
PS3Blog.net
playthree.net
onpsx.net
gameslurp.com
ps3x.de
petecullen.net
Playstationlife.it
PSU.com
pspsps.tv
gametabs.net
playstationline.com
Official PlayStation Blog
play3-live.com
digitalemotionworld.com
nextgg.com
ps3.ie
playthree.co.uk
PS3bloggen.se
ps3attitude.com
thesixthaxis
Playstation Italia
Retrozoid
N4G
XTREME PSP
XTREME PS3
eLhabib
Talk PlayStation
PlayStation Direct
WONDERWALLWEB
Everything PS3
PlayStationLifeStyle
PlayStation Access
READ[N]REACT
Playstation Online
Playtugal
Retrozoid Podcast
Portable Gaming Revolution
PSP Download
HAIRY TEETH
JOGOS PS3
The Clockwork Manual
