A new shooter from Codemasters. Looks pretty good. Click through for the press release…
Revealing the incredible vertical scale of Damnation’s landscapes, Codemasters® today released an all-new gameplay video with developer commentary video for the forthcoming steampunk-themed shooter. Now available to view or download from www.damnationthegame.com, the “Verticality” video features producer Richard Gilbert detailing the game’s blend of fast-paced shooter gameplay with intuitive spectacular acrobatics in massive environments.
Due for release this winter for the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and Games for Windows®, Damnation features massive environments with huge draw distances that become the battlegrounds for the game’s intense fire-fights.
“We really wanted to open up the worlds and give the player freedom of choice,” says Richard Gilbert, Producer. “In Damnation, you’re presented with huge vistas – you’ll see your objective miles away and you have to intuitively find your path from where you are to that objective. In the same way that the navigation is intuitive, the control of the character is also intuitive. If you wanna grab a ledge, you just press jump and you grab a ledge. It’s not this disconnected feeling.”
Damnation’s vast streaming levels cover miles of horizontal distance, thousands of vertical feet and are flooded with hostile troops. Players will find and fight their own path through each environment, taking advantage of Rourke’s agility, high-octane vehicles like wall-riding motorbikes and deploying an array of powerful weaponry, including steam-powered ’Auto Revolvers’, ‘Dark Seraph Rifles’ and the deadly ‘Rail Road Spike Gun’. Gamers can also initiate Spirit Vision, a gift that allows Rourke to identify enemies hidden throughout the level and decide their own angle of attack.
In addition to the extensive single-player campaign, Damnation also delivers drop-in-drop-out co-operative play and innovative multiplayer modes. Taking advantage of the scale and height of Damnation’s levels, new game types and traditional deathmatch and capture the flag modes are given a vertical twist, where players have to balance firepower and agility and can kill or be killed from any direction.
Currently in development at Blue Omega’s facilities in Annapolis, USA, Damnation will be available for Xbox 360, the PLAYSTATION 3 system and Games for Windows this winter. To download the video and for more information on the future of gaming, visit
www.damnationthegame.co.uk.
vertical shooter… hmmmm.. thanks but no thanks.
have you seen the new xbox adverts? ‘family gaming!’
boy are they getting desperate now.
Comment by mobiletone — Sep 25, 2008 @ 6:44 pm
I used to always think vertical gaming was just “standing up”…..how my ways must now change!
Comment by JohnSketch — Sep 25, 2008 @ 7:47 pm
Just looks like a nicer version of Uncharted, so all this talk of verticality seems shallow. There is also another multi-plat game coming out that is also talking vertical shooter, and that one really is propertly vertical and a shooter. I can’t remember the name, but it has some kind of Rocketman type lead character.
Comment by Dominique ( PSN : CartBlanche ) — Sep 25, 2008 @ 10:10 pm
You can’t possibly say that it looks nicer than uncharted from that video - it’s way too small and dark to tell… but the comparison is apt… gameplay looks very similar indeed. I also dig the steampunk vibe…. Codemasters seem to be doing pretty well this generation
Comment by Rob — Sep 26, 2008 @ 10:58 am
Hey Dominique
Firstly, it’s a work in progress so I mean no disrespect when I say it doesn’t look “nicer” than Uncharted. I’m sure it will get polished over the upcoming months but I honestly can’t see how someone could watch that video and think it was better than Uncharted.
Second, you’re thinking of Dark Void. Jet packs FTW!
Brodie
Comment by Brodie — Sep 26, 2008 @ 12:28 pm
So what is the point of all this next-gen super graphics if “there is no time to sit back and relax” (as Justin Richmod says in the video)? Are we supposed to pause to get the full wow effect, or just allow the wife to notice the wow effect before she 1) asks “if” I would like to do some hoovering and 2) laughs at me being killed due to her distraction.
Comment by Icebear3 — Sep 28, 2008 @ 10:54 am
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