Chris Burke gets hands on and communicates with the world…
ARABIAN NIGHTS IN: PRINCE OF PERSIA HANDS-ON
If you played the Sands Of Time series back on the PS2 you’ll know what to expect. Except you won’t. On the one hand the game elements are familiar – a 3D platformer involving acrobatic combat and death-defying leaps – but the look of the game has been completely reworked, and essentially the story ignores everything that went before it. The way developers Ubisoft explained it to ThreeSpeech is that this new chapter is like one of the 1001 Arabian Nights stories (to which Prince of Persia owes its themes); each story is a different take on the same popular myths and tales.
So, where your girly companion in Sands Of Time was a princess called Farah, in this one, that’s the name of your donkey. And it’s in the search for your mislaid and treasure-laden ass where the story begins. The first major thing you’ll notice is the graphics. Cell-shaded yet fully three-dimensional, it gives the game a striking and unique look. The backdrops are stunning – deep ravines, Persian palaces etc – and provide a suitable playground for your character’s high-flying antics.

