PlayStation’s US blog has got the full technical details on the new patch (1.40) for Resistance 2, courtesy of Insomiac’s Bryan Intihar. Lots of nice changes and tweaks for Resistance fans to get excited about. Also some positive hints about additional functionality from future patches that are now possible thanks to upgrades to the PS3’s firmware. Click for the science bit…
In: Uncategorized by: Three Speech Jan 23, 2009 @ 5:59 pm
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Comment by Beeblebrox — Jan 23, 2009 @ 6:58 pm
I got really PI*SED off with Resistance 2 - my online co-op profile has been completely corrupted and so although it says that I have done XXXXXXX amount of damage and XP - my level of my characters reverted back to 1.
Damn right drove me mad.
Comment by JohnSketch — Jan 23, 2009 @ 7:01 pm
As well as the “Resistance 2″ patch coming this Monday (26 January 2009), “Burnout Paradise” is getting yet another free update at the end of the first week in February…
[ http://www.criteriongames.com/article.php?artID=384 ]
—
Everything you need to know about our FREE 6th Feb update
Fri, 23 Jan 2009 14:19:52 GMT
Here are the full details of the FREE pack we’re releasing on 6th Feb. Look out for this week’s Crash TV. The team are on hand to talk through all these changes.
The release of this free pack co-incides with the release of our first paid-for pack (Burnout Paradise Party Pack), which will also be available on the 6th from our sparkling new in-game store.
But, if you’re not ready to splash the cash just yet, here’s the definitive list of everything that’s just been added to the game for FREE.
We can’t resist improving Burnout Paradise.
In-Game Browser Site (PC and PS3-only)
The first change PS3 and PC-players will notice is that we’re now using an in-game browser to bring you something we’re calling the Criterion Games Network. More on this next week! (Players on all platforms can enjoy the rest of the features listed on this page.)
In-Game Store
The next major addition is our in-game store. You’ll be able to easily buy new content, like the Party Pack, without leaving the comfort of Burnout Paradise. Just head for either the Main Menu or the Easydrive Menu. We’ll add the Legendary Cars, Boost Specials, Toy Cars, Island and more (!), as they become available.
Burnout Paradise In-Game Store
Vehicle dynamics overhaul
The vehicle handling has undergone it’s most substantial overhaul since Burnout Paradise was first released. We’ve tweaked the handling on the first available cars, like the Hunter Cavalry, to make the game easier and more accessible.
Hunter Cavalry
These cars are now slower, harder to crash and less likely to spin out at low speeds. This’ll help any newcomers get into the game, but it also delivers greater variety between the early cars to the faster, more challenging later ones.
Burnout Paradise – easy to play but hard to master!
We’ve changed the way we display the performance of the cars in the junkyard. You can now easily compare cars and see that with the rebalanced handling, they’re more varied across the whole range. Again, we’re aiming for a more fun and accessible experience. And on the subject of the junkyard, you can now filter what you see there. Pick between cars or bikes and when our Legendary Cars, Toy Cars and Boost Specials arrive in the near future they’ll also be easier to pick out.
Junkyard Stats Display
Stunt Run Timer Reinvented
Fans of Stunt Run will now appreciate that the countdown timer now starts to count down more slowly. If you’ve never played before, it’ll be easier to pick up. For experts, it’ll counts down faster depending on how many multipliers you’ve earned.
Stunt Run
It’s just one of a stack of minor changes designed to rebalance and tweak the game for your enjoyment.
Rebalanced Events
Burnout Paradise Events
We’ve modified the difficulty of all events. The speeds of the rival cars and Burning Route times have been changed to accommodate new car speeds.
Road Rage Tweaked
We’ve changed the way the timer works in Road Rage– you no longer get time added when you’ve hit the target number of cars. This means the game has a clearer end point and restricts crazy scores to later Road Rages, making it more challenging for experts – see if you can reach 100+ now! It’s been streamlined.
Road Rage
Vibrant Visuals
Paradise City is filled with a whole world of objects waiting to be discovered. We wanted to make it a little easier to spot them, so we’ve modified the colours of the Billboards (red) and Smashes (yellow) and Super Jumps (blue). They also now pulse for added visibility.
Road Rage
We’ve also overhauled the lighting to bring you more vibrant visuals. We wanted to make it easier to see at night and give everything a more vibrant feel with brighter, more saturated Burnout color.
Restart is in
You ask – we deliver. Restart is in! You can now quit or fail an event and choose to restart it.
Restart
You’ll be transferred to the start location ready for action. We’ve always enjoyed the feeling of freedom that Paradise City’s open world delivers, but we appreciate that as you run low on events towards the end of the game, you can spend a little too long in transit.
Barrel Rolls for Beginners
And last but not least, we’ve transformed the way barrel rolls work in Burnout Paradise. Hit a split-ramp and barrel rolls now automatically right themselves. It means new players can pull off flash moves immediately, but nothing changes for all you experts out there. You can still risk multiple rolls by pushing the right stick in the direction of the roll.
Barrel Roll
That’s all folks
To get this FREE update, just play take Burnout Paradise online anytime on or after 6th February.
This update does not include the Party Pack, which is our first ever paid-for content - a premium pack that turns Burnout Paradise into a fun party game for when you’ve got your friends round and you all want to play on the same TV. Party will also be available on 5th February.
—
BFN,
fp.
Comment by fanpages — Jan 23, 2009 @ 11:50 pm
Honestly, I haven’t been able to bring myself to play R2 online. I hated it as soon as I played the Beta, shame cuz R:FoM absolutely ruled Summer/Autumn 07. I did enjoy R2’s campaign though & I have just bought a new PSP 3000, mainly for R:Retribution.
Comment by Divine — Jan 24, 2009 @ 2:21 am
Would it be possible to bring out a patch that explained to people how to play co-op or failing that just explain what the word cooperative means?
It’s a great game on line but it seems Co-Op has to many lone wolves trying to play it leaving those who can play it stuck with out protection, ammo or health!
Comment by SlapnutzUK — Jan 26, 2009 @ 8:50 am
Thats definately annoying Slapnutz, the same lone wolfs that dont think having a mic in a co-op game is a good idea. Hopefully rebalancing the medics xp gain will cut down on the number of games I join with 1 soldier, 2 spec ops and 4 medics :S
My gripes with the co-op aside I’ve really got into the competitve games now after initailly not enjoying the change from R:FOM. Suicide bombing a squad of 5 protecting a beacon is a winner!
Comment by marvzilla — Jan 26, 2009 @ 4:11 pm
As a medic i find you have to be good and really play hardcore to get the good points, and if you happen to be in a game with supreme comanders that are soilders or specs, there is not much healing to be done and kills are all done before u get there….. but will they bring in a report abuse button in pause menu? because its reached the point where the are alot of glitchers, 8 people in game— 2 completing the mission 6 off hanging out ontop of the bridge or base complex at axbridge…. love the game though, play for hours everyday….
Comment by unit27242 — Jan 27, 2009 @ 6:44 am
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