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	<title>Comments on: Getting into Prince of Persia? Then play&#8230;Prince of Persia!</title>
	<atom:link href="http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/feed/" rel="self" type="application/rss+xml" />
	<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Mon, 21 May 2012 10:17:30 +0000</pubDate>
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		<title>By: fleinn</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230405</link>
		<dc:creator>fleinn</dc:creator>
		<pubDate>Sun, 01 Feb 2009 11:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230405</guid>
		<description>...*sigh* 

To ThreeSpeech Guy.
From Non Marketing Affiliated Ps3 owner.
Subject: "!!!!!!!!!ellevensesss!!111!!!!!"

Will you please stop with the utterly misplaced exclamation marks? You sound like you're trying to talk while drowning yourself in a glass of water. 

Thank you.</description>
		<content:encoded><![CDATA[<p>&#8230;*sigh* </p>
<p>To ThreeSpeech Guy.<br />
From Non Marketing Affiliated Ps3 owner.<br />
Subject: &#8220;!!!!!!!!!ellevensesss!!111!!!!!&#8221;</p>
<p>Will you please stop with the utterly misplaced exclamation marks? You sound like you&#8217;re trying to talk while drowning yourself in a glass of water. </p>
<p>Thank you.</p>
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		<title>By: mobiletone</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230394</link>
		<dc:creator>mobiletone</dc:creator>
		<pubDate>Sat, 31 Jan 2009 10:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230394</guid>
		<description>@ Sketch - everytime you die god throws a kitten into a vat of bleach :)

@ Mace - "when a game is hard due to poor technical aspects" that's another thing entirely!! :(

i'm guessing the game just holds your hand a bit to much (sometimes literally) just think what Mirrors Edge would have been like if everytime you messed up a jump you could just mash a button and Celeste would reach out and grab you.. would the game have still been a fun challenge? (or a joypad throwing swear fueled tantrum inducer -haha-) not for me anyways.</description>
		<content:encoded><![CDATA[<p>@ Sketch - everytime you die god throws a kitten into a vat of bleach <img src='http://threespeech.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@ Mace - &#8220;when a game is hard due to poor technical aspects&#8221; that&#8217;s another thing entirely!! <img src='http://threespeech.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>i&#8217;m guessing the game just holds your hand a bit to much (sometimes literally) just think what Mirrors Edge would have been like if everytime you messed up a jump you could just mash a button and Celeste would reach out and grab you.. would the game have still been a fun challenge? (or a joypad throwing swear fueled tantrum inducer -haha-) not for me anyways.</p>
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		<title>By: Mr.Monkey</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230392</link>
		<dc:creator>Mr.Monkey</dc:creator>
		<pubDate>Sat, 31 Jan 2009 09:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230392</guid>
		<description>Dreamfall is on Xbl originals now John, never played the series. Might bung it on my swapgame rental list.</description>
		<content:encoded><![CDATA[<p>Dreamfall is on Xbl originals now John, never played the series. Might bung it on my swapgame rental list.</p>
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		<title>By: Mace Wisdom</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230384</link>
		<dc:creator>Mace Wisdom</dc:creator>
		<pubDate>Fri, 30 Jan 2009 23:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230384</guid>
		<description>In no other game would a reward be given for simply standing and taking in the view from a certain point in the world.

...*Uncharted*

But i'll get it when the price drops. Im focused on Big name plats(Res5) exclusives(Killzone 2)</description>
		<content:encoded><![CDATA[<p>In no other game would a reward be given for simply standing and taking in the view from a certain point in the world.</p>
<p>&#8230;*Uncharted*</p>
<p>But i&#8217;ll get it when the price drops. Im focused on Big name plats(Res5) exclusives(Killzone 2)</p>
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		<title>By: JohnSketch</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230383</link>
		<dc:creator>JohnSketch</dc:creator>
		<pubDate>Fri, 30 Jan 2009 23:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230383</guid>
		<description>@Monkey

No Kidding - I had many a "questionable" dream about yorda....Ico kinda ruined me for character attachment.

The only other game to come close in terms of me wanting to.."---".......was The Longest Journey.</description>
		<content:encoded><![CDATA[<p>@Monkey</p>
<p>No Kidding - I had many a &#8220;questionable&#8221; dream about yorda&#8230;.Ico kinda ruined me for character attachment.</p>
<p>The only other game to come close in terms of me wanting to..&#8221;&#8212;&#8221;&#8230;&#8230;.was The Longest Journey.</p>
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		<title>By: Mr.Monkey</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230381</link>
		<dc:creator>Mr.Monkey</dc:creator>
		<pubDate>Fri, 30 Jan 2009 21:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230381</guid>
		<description>&#38; Yorda...
*sigh*</description>
		<content:encoded><![CDATA[<p>&amp; Yorda&#8230;<br />
*sigh*</p>
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		<title>By: Mr.Monkey</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230380</link>
		<dc:creator>Mr.Monkey</dc:creator>
		<pubDate>Fri, 30 Jan 2009 21:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230380</guid>
		<description>Forgot to add didn't mind the whole Elika saving you thing, but if the amount of times she could was limited. Say tied into the number of light seeds you collected, that could of worked.  

Also Elika joins Alyx Vance, as one of the rare few female game characters that I genuinely became emotionally attached to while playing.</description>
		<content:encoded><![CDATA[<p>Forgot to add didn&#8217;t mind the whole Elika saving you thing, but if the amount of times she could was limited. Say tied into the number of light seeds you collected, that could of worked.  </p>
<p>Also Elika joins Alyx Vance, as one of the rare few female game characters that I genuinely became emotionally attached to while playing.</p>
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		<title>By: Mr.Monkey</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230379</link>
		<dc:creator>Mr.Monkey</dc:creator>
		<pubDate>Fri, 30 Jan 2009 21:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230379</guid>
		<description>While I thoroughly enjoyed this new reboot to the series... (done 2 playthroughs)

Just wasn't cerebral as the Sands trilogy. The "puzzle" element of the platforming just wasn't there. (It was pure joy in Sands)
Also the combat was good, but the "lock on" movement made it far less fluid.

Also since I have played Uncharted I was familiar with Noland North, however I imagine if I had never played it prior the princes voice would get on my nerves.

If Sands was never made my opinion would be a lot higher, but since I have I can't help but compare. Mind you everything looks pale in comparison to near perfection.
*sigh*
"Let me tell you a story"</description>
		<content:encoded><![CDATA[<p>While I thoroughly enjoyed this new reboot to the series&#8230; (done 2 playthroughs)</p>
<p>Just wasn&#8217;t cerebral as the Sands trilogy. The &#8220;puzzle&#8221; element of the platforming just wasn&#8217;t there. (It was pure joy in Sands)<br />
Also the combat was good, but the &#8220;lock on&#8221; movement made it far less fluid.</p>
<p>Also since I have played Uncharted I was familiar with Noland North, however I imagine if I had never played it prior the princes voice would get on my nerves.</p>
<p>If Sands was never made my opinion would be a lot higher, but since I have I can&#8217;t help but compare. Mind you everything looks pale in comparison to near perfection.<br />
*sigh*<br />
&#8220;Let me tell you a story&#8221;</p>
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		<title>By: Mace</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230377</link>
		<dc:creator>Mace</dc:creator>
		<pubDate>Fri, 30 Jan 2009 20:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230377</guid>
		<description>I do not think that a game that is easy to beat necessarily makes it a game for casual gamers.
I play plenty of games but I thoroughly enjoyed PoP (up until that stupid ending, which I really did hate).
I have no problem with a game being pretty easy, it cuts down on frustration (especially when a game is hard due to poor technical aspects like bad camera angles or limiting controls).
I also do not see why so many people seem to make such a big deal about the Elika-save system. It is pretty much the same as checkpoints in any other game, just a little more frequent.</description>
		<content:encoded><![CDATA[<p>I do not think that a game that is easy to beat necessarily makes it a game for casual gamers.<br />
I play plenty of games but I thoroughly enjoyed PoP (up until that stupid ending, which I really did hate).<br />
I have no problem with a game being pretty easy, it cuts down on frustration (especially when a game is hard due to poor technical aspects like bad camera angles or limiting controls).<br />
I also do not see why so many people seem to make such a big deal about the Elika-save system. It is pretty much the same as checkpoints in any other game, just a little more frequent.</p>
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		<title>By: JohnSketch</title>
		<link>http://threespeech.com/blog/2009/01/getting-into-prince-of-persia-then-playprince-of-persia/comment-page-1/#comment-230376</link>
		<dc:creator>JohnSketch</dc:creator>
		<pubDate>Fri, 30 Jan 2009 19:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=3456#comment-230376</guid>
		<description>@Tone

I died alot - simply because i didnt care if i did....and because some of the white orbs i couldnt be assed getting via the usual methods - suicide run!</description>
		<content:encoded><![CDATA[<p>@Tone</p>
<p>I died alot - simply because i didnt care if i did&#8230;.and because some of the white orbs i couldnt be assed getting via the usual methods - suicide run!</p>
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