Jon Porter of The Clockwork Manual is back with some advice for those of you thinking about checking out Ubisoft’s long-running series…
It’s not often I have to start with an apology, but with today comes the failing of my supposedly foolproof titling method, stemming from the fact that rather than giving their fourth Prince of Persia title some kind of cool marketable subtitle, Ubisoft instead opted to keep it simple, naming their latest entry in the series simply Prince of Persia. When asked which game I was going to recommend this month I was forced to reply with a resolute “the new one.”
Prince of Persia is a series which has managed to truly stand the test of time. It first emerged around twenty years ago as a 2D platformer with an emphasis on more fluid and realistic movement than its contemporaries which found it a huge following with gamers of the time. It was perhaps because of this following that Ubisoft saw fit to relaunch the franchise in magnificent fashion back in 2003 with The Sands of Time, continuing the series long held fluidity and acrobatic flair.
Over Ubisoft Montreal’s next two entries in the series small creases in the original’s execution were ironed out, and then buffed to a mirror sheen. Warrior Within brought with it a hugely improved combat system, and both sequels added a multitude of new ways to traverse the increasingly varied and complex environments. Over time the core platforming reached a depth seldom seen in the genre.
With the latest Prince of Persia game - the first seen on current generation systems - the rules were once again rewritten, and the series lovingly taken apart to be built up once again. Players entering in to Prince of Persia for the first time need not worry about knowledge gained from previous games, every new move and concept is explained to the player afresh, so you never feel left in the dark as to the extent of the Prince’s abilities. Additionally the game requires significantly less button presses to accomplish common actions such as wall runs, which transfers the emphasis for the player to working out how to navigate the environment, a welcome change considering the open-world nature of the latest instalment.
Perhaps best of all, newcomers to the series won’t feel left in the dark about any aspects of the plot. Prince of Persia starts a completely new story, with an entirely new Prince and world to explore. Indeed, no reference is ever made to there even having been previous games. The game revolves around an ancient evil being unleashed across a land, which you and Eleka (your female companion) must vanquish by reaching fertile grounds scattered typically at the highest point in each level. As a result of her omnipresence you’re never completely isolated or alone, she’s never more than a few meters away, just awaiting the initiation of a well-written dialogue sequence.
Rather than always trying to get from point A to point B in an environment, POP gives you an open world to explore, and objectives that you can choose to complete in any order. Simultaneously however the paths through areas are for the most part linear, and so the game manges to nudge you in the right direction just enough to keep you going at a good pace. Previous areas can always be returned to simply for the joy of exploring the beautiful environments, but players looking for incentive can rest safe in the knowledge that their efforts will be rewarded by the collection of light seeds, magical orbs used to unlock powers and – you’ll be happy to know - trophies.
What really seals the deal though is just how good looking everything in the game is. Prince of Persia games have always had a unique flare to their visuals, but with the power of the PS3 Ubisoft Montreal have really taken things to the next level. Everything in the game has an almost hand drawn edge to it, which whilst amazing on it’s own is made completely stunning with the middle eastern setting the entire game enjoys. Level style varies from the pseudo-realistic to the completely fantastical, one level sees you traversing giant floating balloons suspended impossibly high in the air. All this comes together to make simply exploring the world a sight to behold. In no other game would a reward be given for simply standing and taking in the view from a certain point in the world.
It’s very hard not to recommend the Prince of Persia series to anyone, and the latest entry just cements the deal. If you’ve been waiting to see what the fuss is all about then you’ll find neither an easier entry point to the series, nor a better example of what the series is all about than this.

i’m guessing this title was aimed at casual gamers, seriously, you can get through the whole thing without dieing with very little effort. where is the challenge?? sure it looks good but is essentially shallow, the Paris Hilton of games.
Comment by mobiletone — Jan 30, 2009 @ 6:20 pm
@Tone
I died alot - simply because i didnt care if i did….and because some of the white orbs i couldnt be assed getting via the usual methods - suicide run!
Comment by JohnSketch — Jan 30, 2009 @ 7:18 pm
I do not think that a game that is easy to beat necessarily makes it a game for casual gamers.
I play plenty of games but I thoroughly enjoyed PoP (up until that stupid ending, which I really did hate).
I have no problem with a game being pretty easy, it cuts down on frustration (especially when a game is hard due to poor technical aspects like bad camera angles or limiting controls).
I also do not see why so many people seem to make such a big deal about the Elika-save system. It is pretty much the same as checkpoints in any other game, just a little more frequent.
Comment by Mace — Jan 30, 2009 @ 8:07 pm
While I thoroughly enjoyed this new reboot to the series… (done 2 playthroughs)
Just wasn’t cerebral as the Sands trilogy. The “puzzle” element of the platforming just wasn’t there. (It was pure joy in Sands)
Also the combat was good, but the “lock on” movement made it far less fluid.
Also since I have played Uncharted I was familiar with Noland North, however I imagine if I had never played it prior the princes voice would get on my nerves.
If Sands was never made my opinion would be a lot higher, but since I have I can’t help but compare. Mind you everything looks pale in comparison to near perfection.
*sigh*
“Let me tell you a story”
Comment by Mr.Monkey — Jan 30, 2009 @ 9:37 pm
Forgot to add didn’t mind the whole Elika saving you thing, but if the amount of times she could was limited. Say tied into the number of light seeds you collected, that could of worked.
Also Elika joins Alyx Vance, as one of the rare few female game characters that I genuinely became emotionally attached to while playing.
Comment by Mr.Monkey — Jan 30, 2009 @ 9:52 pm
& Yorda…
*sigh*
Comment by Mr.Monkey — Jan 30, 2009 @ 9:54 pm
@Monkey
No Kidding - I had many a “questionable” dream about yorda….Ico kinda ruined me for character attachment.
The only other game to come close in terms of me wanting to..”—”…….was The Longest Journey.
Comment by JohnSketch — Jan 30, 2009 @ 11:05 pm
In no other game would a reward be given for simply standing and taking in the view from a certain point in the world.
…*Uncharted*
But i’ll get it when the price drops. Im focused on Big name plats(Res5) exclusives(Killzone 2)
Comment by Mace Wisdom — Jan 30, 2009 @ 11:07 pm
Dreamfall is on Xbl originals now John, never played the series. Might bung it on my swapgame rental list.
Comment by Mr.Monkey — Jan 31, 2009 @ 9:37 am
@ Sketch - everytime you die god throws a kitten into a vat of bleach
@ Mace - “when a game is hard due to poor technical aspects” that’s another thing entirely!!
i’m guessing the game just holds your hand a bit to much (sometimes literally) just think what Mirrors Edge would have been like if everytime you messed up a jump you could just mash a button and Celeste would reach out and grab you.. would the game have still been a fun challenge? (or a joypad throwing swear fueled tantrum inducer -haha-) not for me anyways.
Comment by mobiletone — Jan 31, 2009 @ 10:12 am
…*sigh*
To ThreeSpeech Guy.
From Non Marketing Affiliated Ps3 owner.
Subject: “!!!!!!!!!ellevensesss!!111!!!!!”
Will you please stop with the utterly misplaced exclamation marks? You sound like you’re trying to talk while drowning yourself in a glass of water.
Thank you.
Comment by fleinn — Feb 1, 2009 @ 11:15 am
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