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	<title>Comments on: Intelligent design: where is AI going? Part two - Perception&#8230;</title>
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	<link>http://threespeech.com/blog/2008/11/intelligent-design-where-is-ai-going-part-two-perception/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Sun, 14 Mar 2010 08:44:34 +0000</pubDate>
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		<title>By: alexjc</title>
		<link>http://threespeech.com/blog/2008/11/intelligent-design-where-is-ai-going-part-two-perception/comment-page-1/#comment-226786</link>
		<dc:creator>alexjc</dc:creator>
		<pubDate>Wed, 05 Nov 2008 09:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=2477#comment-226786</guid>
		<description>I got started by programming my own stuff!  A little 3D graphics at first, Pascal the C++.  That developed a foundation but I found AI much cooler!  Did a computer science degree, a little research, then moved into industry as a programmer...

Anyway, to get started I can suggest my site at &lt;a href="http://AiGameDev.com" rel="nofollow"&gt;AiGameDev.com&lt;/a&gt;!

Enjoy.</description>
		<content:encoded><![CDATA[<p>I got started by programming my own stuff!  A little 3D graphics at first, Pascal the C++.  That developed a foundation but I found AI much cooler!  Did a computer science degree, a little research, then moved into industry as a programmer&#8230;</p>
<p>Anyway, to get started I can suggest my site at <a href="http://AiGameDev.com" rel="nofollow">AiGameDev.com</a>!</p>
<p>Enjoy.</p>
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		<title>By: Colin Robertson</title>
		<link>http://threespeech.com/blog/2008/11/intelligent-design-where-is-ai-going-part-two-perception/comment-page-1/#comment-226757</link>
		<dc:creator>Colin Robertson</dc:creator>
		<pubDate>Tue, 04 Nov 2008 16:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=2477#comment-226757</guid>
		<description>These articles are great. I've always had an interest in AI and ALife so finding out about AI in modern games is really interesting. 

I wonder if any of these games are close to be useful in behavioural studies. From some of the comments I'd think so, but from my in game experience I'm not so sure.

I'd love to know more about how these people got started in AI.</description>
		<content:encoded><![CDATA[<p>These articles are great. I&#8217;ve always had an interest in AI and ALife so finding out about AI in modern games is really interesting. </p>
<p>I wonder if any of these games are close to be useful in behavioural studies. From some of the comments I&#8217;d think so, but from my in game experience I&#8217;m not so sure.</p>
<p>I&#8217;d love to know more about how these people got started in AI.</p>
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	<item>
		<title>By: E-ROLE</title>
		<link>http://threespeech.com/blog/2008/11/intelligent-design-where-is-ai-going-part-two-perception/comment-page-1/#comment-226755</link>
		<dc:creator>E-ROLE</dc:creator>
		<pubDate>Tue, 04 Nov 2008 15:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=2477#comment-226755</guid>
		<description>If AI gets too intelligent, I'm going to feel sorry about what I'm shooting, running over or setting on fire.</description>
		<content:encoded><![CDATA[<p>If AI gets too intelligent, I&#8217;m going to feel sorry about what I&#8217;m shooting, running over or setting on fire.</p>
]]></content:encoded>
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		<title>By: Artificial Intelligence in Gaming: Part 2 - Perception &#124; PS3 Attitude</title>
		<link>http://threespeech.com/blog/2008/11/intelligent-design-where-is-ai-going-part-two-perception/comment-page-1/#comment-226754</link>
		<dc:creator>Artificial Intelligence in Gaming: Part 2 - Perception &#124; PS3 Attitude</dc:creator>
		<pubDate>Tue, 04 Nov 2008 15:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=2477#comment-226754</guid>
		<description>[...] Part 2Â of Three Speech&#8217;s 5 part discussions on Intelligent Design and AI is live and this time, it discusses perception in the world of gaming, how NPC&#8217;s are able to sense the player through sight, sound, smell, etc. Included in today&#8217;s round-table are Jean-Christophe Capdevila from Alone in the Dark, Dominic Guay from Far Cry 2, Remco Straatman from Killzone 2, and Alex Champandard of http://aigamedev.com. What is needed in order order to produce an interactive NPC capable of sensing it&#8217;s surroundings? Read on to find out. [...]</description>
		<content:encoded><![CDATA[<p>[...] Part 2Â of Three Speech&#8217;s 5 part discussions on Intelligent Design and AI is live and this time, it discusses perception in the world of gaming, how NPC&#8217;s are able to sense the player through sight, sound, smell, etc. Included in today&#8217;s round-table are Jean-Christophe Capdevila from Alone in the Dark, Dominic Guay from Far Cry 2, Remco Straatman from Killzone 2, and Alex Champandard of <a href="http://aigamedev.com" rel="nofollow">http://aigamedev.com</a>. What is needed in order order to produce an interactive NPC capable of sensing it&#8217;s surroundings? Read on to find out. [...]</p>
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		<title>By: JohnSketch</title>
		<link>http://threespeech.com/blog/2008/11/intelligent-design-where-is-ai-going-part-two-perception/comment-page-1/#comment-226753</link>
		<dc:creator>JohnSketch</dc:creator>
		<pubDate>Tue, 04 Nov 2008 15:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=2477#comment-226753</guid>
		<description>When the npc's start realising that they are within a game and register the players actions - i'm gonna be bunkering down and hiding like a sissy girl</description>
		<content:encoded><![CDATA[<p>When the npc&#8217;s start realising that they are within a game and register the players actions - i&#8217;m gonna be bunkering down and hiding like a sissy girl</p>
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