Chris Burke gets hands on and communicates with the world…
ARABIAN NIGHTS IN: PRINCE OF PERSIA HANDS-ON
If you played the Sands Of Time series back on the PS2 you’ll know what to expect. Except you won’t. On the one hand the game elements are familiar – a 3D platformer involving acrobatic combat and death-defying leaps – but the look of the game has been completely reworked, and essentially the story ignores everything that went before it. The way developers Ubisoft explained it to ThreeSpeech is that this new chapter is like one of the 1001 Arabian Nights stories (to which Prince of Persia owes its themes); each story is a different take on the same popular myths and tales.
So, where your girly companion in Sands Of Time was a princess called Farah, in this one, that’s the name of your donkey. And it’s in the search for your mislaid and treasure-laden ass where the story begins. The first major thing you’ll notice is the graphics. Cell-shaded yet fully three-dimensional, it gives the game a striking and unique look. The backdrops are stunning – deep ravines, Persian palaces etc – and provide a suitable playground for your character’s high-flying antics.
You can scale just about anything that looks like it can be climbed. You can swing from poles, wall-run and leap like a salmon. It’s how you will traverse the terrain, and there are occasional magical devices that can be bounced off for extra distance too. The controls seem intuitive and you don’t have to be too precise in your positioning either. Lucky that, because it’s a long way down.
Here is where your new companion comes in, a foxy sorcery-using princess called Elika, and a major element in the gameplay. In the Sands Of Time trilogy, if you mis-timed a jump and fell to your death, you could rewind time and try it again. This time, Elika will catch you with her magic, or save your life in combat. She also plays a vital role in your progress through the game. Like circus acrobats, you can use each other to jump further by linking arms mid-air and somersaulting double the distance.
But from what we’ve seen it’s not all about platform jumping. There seem to be a good few enemies to scrap with too, and the combat system will allow you to make cool-looking attacks, jumping off walls and leaping over opponents. There’s a heavy reliance on counter-attacking which seems quite tricky to master, but worth it as it will be one of your strongest attacks.
Prince of Persia is out 5 December.





Looking really good this, hope it delivers and isn’t a shallow assassins creed type game.
Comment by Robothamster — Oct 10, 2008 @ 10:43 am
Wow looking very impressive, i hope these are in game screen shots and not renders….
Comment by Nathaniel — Oct 10, 2008 @ 11:10 am
Looks quite good actually - when it was first announched I was a bit like, “meh”, due to thinking it would be another Sands of Time clone……
Looks really refreshing to be honest, and reminds me a bit of Shadow of the Colossus!
Comment by elephant_stone — Oct 10, 2008 @ 11:16 am
Looks absolutely beautiful, glad to see the series taking another direction. Defiantely on the watch list.
Comment by marvzilla — Oct 10, 2008 @ 12:46 pm
If that’s in game, that’s bad-ass.
Comment by BaseballFury — Oct 10, 2008 @ 12:50 pm
This has been shoved off my radar until recently, but ive seen it a few times in the last few days and if it plays as well as it looks ill be picking it up!
Comment by Dan Clarke — Oct 10, 2008 @ 1:42 pm
Another Must have title for 2008!
Comment by Savage — Oct 10, 2008 @ 6:07 pm
one of the best looking games iv ever seen
Comment by BENNE77 — Oct 10, 2008 @ 6:15 pm
The curse of the Ubisoft over-hyped game with the lack of playable demo strikes again?
I have a feeling the GBP 39.99 Play.com price may fall soon…
[ http://www.computerandvideogames.com/article.php?id=203239 ]
Review Score: (a disappointing) 6.6
Final paragraphs…
—
… Ahhh… deep breath. Criticisms out of the way, there’s still some enjoyment to be had in Prince of Persia. The plot and narrative - if you can look past the whiny, annoying American Prince - is fairly rich and worth seeing through to the (sadly swift arriving) conclusion.
Plus the visuals are obviously frickin’ gorgeous. The environments are a joy to look at and varied throughout, even if you’re essentially doing the same on-rails platforming moves off of different shaped columns.
PS3 and Xbox 360 owners who’ve never played any of the older Persia games might even wonder where all this negativity has come from, but for those who know the joy of the last-gen classics the Fresh Prince is quite simply a great big step, swing and hop, or button press, in the wrong direction for us.
—
BFN,
fp.
Comment by fanpages — Dec 5, 2008 @ 9:29 am
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