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	<title>Comments on: Heavy Rain screens from Leipzig&#8230;</title>
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	<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Tue, 16 Mar 2010 08:41:55 +0000</pubDate>
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		<title>By: Heavy Rain screens from Leipzig… &#124; GameBlews PS3, XBOX 360, Wii, PSP, DS News</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223173</link>
		<dc:creator>Heavy Rain screens from Leipzig… &#124; GameBlews PS3, XBOX 360, Wii, PSP, DS News</dc:creator>
		<pubDate>Tue, 26 Aug 2008 11:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223173</guid>
		<description>[...] of the highlights in David Reeves, President of Sony Computer Entertainment [...]   Source:  Heavy Rain screens from Leipzig… - at Threespeech  (No Ratings Yet) &#160;Loading ...   RSS feed for comments on this post.  Write a [...]</description>
		<content:encoded><![CDATA[<p>[...] of the highlights in David Reeves, President of Sony Computer Entertainment [...]   Source:  Heavy Rain screens from Leipzig… - at Threespeech  (No Ratings Yet) &nbsp;Loading &#8230;   RSS feed for comments on this post.  Write a [...]</p>
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		<title>By: Apnomis</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223136</link>
		<dc:creator>Apnomis</dc:creator>
		<pubDate>Fri, 22 Aug 2008 22:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223136</guid>
		<description>Here's a preview of Heavy Rain:

http://kotaku.com/5040170/heavy-rain-youre-soaking-in-it

Sounds like this title won't disappoint and looks like it includes all the features that made Fahrenheit a great game.

This is now a must-have title for me!</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a preview of Heavy Rain:</p>
<p><a href="http://kotaku.com/5040170/heavy-rain-youre-soaking-in-it" rel="nofollow">http://kotaku.com/5040170/heavy-rain-youre-soaking-in-it</a></p>
<p>Sounds like this title won&#8217;t disappoint and looks like it includes all the features that made Fahrenheit a great game.</p>
<p>This is now a must-have title for me!</p>
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		<title>By: JohnSketch</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223119</link>
		<dc:creator>JohnSketch</dc:creator>
		<pubDate>Fri, 22 Aug 2008 15:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223119</guid>
		<description>@Savage

If interested - if you can make your way up to a little town south of stoke "Stafford" in the GAME there saw a copy going for £5</description>
		<content:encoded><![CDATA[<p>@Savage</p>
<p>If interested - if you can make your way up to a little town south of stoke &#8220;Stafford&#8221; in the GAME there saw a copy going for £5</p>
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		<title>By: fanpages</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223096</link>
		<dc:creator>fanpages</dc:creator>
		<pubDate>Fri, 22 Aug 2008 11:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223096</guid>
		<description>GBP 9.99 at SoftUK:

[ softuk.com/Sony_Playstation_2_Product_View.asp?ProdID=P2UKFARHEN ]

You sometimes see this title pre-owned in the racks at GAME stores too.  May be worth calling your local store &#38; asking if they have it.

BFN,

fp.</description>
		<content:encoded><![CDATA[<p>GBP 9.99 at SoftUK:</p>
<p>[ softuk.com/Sony_Playstation_2_Product_View.asp?ProdID=P2UKFARHEN ]</p>
<p>You sometimes see this title pre-owned in the racks at GAME stores too.  May be worth calling your local store &amp; asking if they have it.</p>
<p>BFN,</p>
<p>fp.</p>
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		<title>By: fanpages</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223080</link>
		<dc:creator>fanpages</dc:creator>
		<pubDate>Fri, 22 Aug 2008 09:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223080</guid>
		<description>FFS!  Second time of posting yet another comment...

GBP 9.99 at SoftUK:

[ softuk.com/Sony_Playstation_2_Product_View.asp?ProdID=P2UKFARHEN ]

You sometimes see this title pre-owned in the racks at GAME stores too.  May be worth calling your local store &#38; asking if they have it.

BFN,

fp.</description>
		<content:encoded><![CDATA[<p>FFS!  Second time of posting yet another comment&#8230;</p>
<p>GBP 9.99 at SoftUK:</p>
<p>[ softuk.com/Sony_Playstation_2_Product_View.asp?ProdID=P2UKFARHEN ]</p>
<p>You sometimes see this title pre-owned in the racks at GAME stores too.  May be worth calling your local store &amp; asking if they have it.</p>
<p>BFN,</p>
<p>fp.</p>
]]></content:encoded>
	</item>
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		<title>By: fanpages</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223079</link>
		<dc:creator>fanpages</dc:creator>
		<pubDate>Fri, 22 Aug 2008 09:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223079</guid>
		<description>GBP 9.99 at SoftUK:

[ http://www.softuk.com/Sony_Playstation_2_Product_View.asp?ProdID=P2UKFARHEN ]

You sometimes see this title pre-owned in the racks at GAME stores too.  May be worth calling your local store &#38; asking if they have it.

BFN,

fp.</description>
		<content:encoded><![CDATA[<p>GBP 9.99 at SoftUK:</p>
<p>[ <a href="http://www.softuk.com/Sony_Playstation_2_Product_View.asp?ProdID=P2UKFARHEN" rel="nofollow">http://www.softuk.com/Sony_Playstation_2_Product_View.asp?ProdID=P2UKFARHEN</a> ]</p>
<p>You sometimes see this title pre-owned in the racks at GAME stores too.  May be worth calling your local store &amp; asking if they have it.</p>
<p>BFN,</p>
<p>fp.</p>
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		<title>By: Apnomis</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223073</link>
		<dc:creator>Apnomis</dc:creator>
		<pubDate>Fri, 22 Aug 2008 09:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223073</guid>
		<description>@ Ricky, how does it translate on PC? From what I remember a lot of the game play relied on rotating the analogue sticks in a certain way, not sure how well that would translate to a keyboard/mouse?

@ Savage, Play Trade have one new one (but it's dear) and some 2nd hand ones for cheap:

http://www.play.com/Games/PlayStation2/4-/167821/Fahrenheit/Product.html

Also there's a few on eBay for a reasonable buy it now price:

http://search.ebay.co.uk/search/search.dll?from=R40&#38;_trksid=m37.l1313&#38;satitle=Fahrenheit+PS2


I was discussing Fahrenheit with a friend the other night, and it brought it back to me how great this game was, I may even dig it out and make use of my rarely used B/C feature (although sometimes I find when you playback old games they don't live up to your memory of them!)

I remember how there was various choices you could make and how those choices affected your personality and how you talked to people or how they reacted to you. There was a scene where if you acted the wrong way to a cop he would insist on coming in and searching your apartment (in which case you were knackered if you hadn't made the choice to hide anything incriminating before answering the door) etc.

I also remember some of the morale choices you made in the game, like they're doing in Heavy Rain, one that stands out in my memory was seeing a young girl drowning in the park lake with a cop coming towards you - do you run from the cop to save yourself or stop to save the girl at the risk of being caught? Whichever you did affected the rest of the game. I also seem to recall a flashback of when he was a boy in some burning warehouse, you had a limited time to save your best friend, and again if you didn't it would affect what happened in the present day.

The other thing I remember liking is fact that you played the game from both sides - sometimes you were the guy that woke up at a murder scene with no memory and sometimes you were the detective investigating the case - given that you don't know who is right and who is wrong you sort of play them with equal bias, and each chapter of the game would change depending what happened in the previous one. One specific incidence I remember was trying to draw one of those police e-fits of the suspect (I sucked at this despite playing as the guy 5 minutes earlier!), but again it would affect the game and where you could go (if it was a good likeness someone would recognise you from what I remember of it). It's all a bit hazy now as it's been years since I've played it.

The only thing I remember being a bit odd was the sci-fi twist towards the end, I'll not spoil it but it all get's a bit strange! If Heavy Rain plays it straight it could be a great thriller.

They've clearly brought back Quick Time Events for Heavy Rain, I would also like to see back from Fahrenheit - playing the game from multiple perspectives (hunter and hunted), the split screen "someone's coming" sections (these normally had a tight time limit that really added to the tension), the multiple branching dialogue that changes depending on your character's psyche, the interesting morale choices that have a visible affect on the game.

I would also like them to improve the variety of the endings available and also make the morale choices more subtle - the thing with Fahrenheit was a lot of what you did didn't really matter, and when it did matter it was an obvious "this will change the ending" moment, and from the vague memory I have of it I think there was one bit at the end that basically dictated most of the ending. I would like to see them refine this so it's less obvious what you're doing will come back to bite you on the ass later in the game (and for you to be able to realise that it is happening as a result of something you did).

Fahrenheit didn't quite pull off the vision of a game being based purely on the changing emotional state of the characters, but it did come close. With the increased power of the PS3 allowing for more convincing character acting and more branching storylines and dialogue, coupled with a refined game play system and more conventional story line, Heavy Rain could become an absolute classic!</description>
		<content:encoded><![CDATA[<p>@ Ricky, how does it translate on PC? From what I remember a lot of the game play relied on rotating the analogue sticks in a certain way, not sure how well that would translate to a keyboard/mouse?</p>
<p>@ Savage, Play Trade have one new one (but it&#8217;s dear) and some 2nd hand ones for cheap:</p>
<p><a href="http://www.play.com/Games/PlayStation2/4-/167821/Fahrenheit/Product.html" rel="nofollow">http://www.play.com/Games/PlayStation2/4-/167821/Fahrenheit/Product.html</a></p>
<p>Also there&#8217;s a few on eBay for a reasonable buy it now price:</p>
<p><a href="http://search.ebay.co.uk/search/search.dll?from=R40&amp;_trksid=m37.l1313&amp;satitle=Fahrenheit+PS2" rel="nofollow">http://search.ebay.co.uk/search/search.dll?from=R40&amp;_trksid=m37.l1313&amp;satitle=Fahrenheit+PS2</a></p>
<p>I was discussing Fahrenheit with a friend the other night, and it brought it back to me how great this game was, I may even dig it out and make use of my rarely used B/C feature (although sometimes I find when you playback old games they don&#8217;t live up to your memory of them!)</p>
<p>I remember how there was various choices you could make and how those choices affected your personality and how you talked to people or how they reacted to you. There was a scene where if you acted the wrong way to a cop he would insist on coming in and searching your apartment (in which case you were knackered if you hadn&#8217;t made the choice to hide anything incriminating before answering the door) etc.</p>
<p>I also remember some of the morale choices you made in the game, like they&#8217;re doing in Heavy Rain, one that stands out in my memory was seeing a young girl drowning in the park lake with a cop coming towards you - do you run from the cop to save yourself or stop to save the girl at the risk of being caught? Whichever you did affected the rest of the game. I also seem to recall a flashback of when he was a boy in some burning warehouse, you had a limited time to save your best friend, and again if you didn&#8217;t it would affect what happened in the present day.</p>
<p>The other thing I remember liking is fact that you played the game from both sides - sometimes you were the guy that woke up at a murder scene with no memory and sometimes you were the detective investigating the case - given that you don&#8217;t know who is right and who is wrong you sort of play them with equal bias, and each chapter of the game would change depending what happened in the previous one. One specific incidence I remember was trying to draw one of those police e-fits of the suspect (I sucked at this despite playing as the guy 5 minutes earlier!), but again it would affect the game and where you could go (if it was a good likeness someone would recognise you from what I remember of it). It&#8217;s all a bit hazy now as it&#8217;s been years since I&#8217;ve played it.</p>
<p>The only thing I remember being a bit odd was the sci-fi twist towards the end, I&#8217;ll not spoil it but it all get&#8217;s a bit strange! If Heavy Rain plays it straight it could be a great thriller.</p>
<p>They&#8217;ve clearly brought back Quick Time Events for Heavy Rain, I would also like to see back from Fahrenheit - playing the game from multiple perspectives (hunter and hunted), the split screen &#8220;someone&#8217;s coming&#8221; sections (these normally had a tight time limit that really added to the tension), the multiple branching dialogue that changes depending on your character&#8217;s psyche, the interesting morale choices that have a visible affect on the game.</p>
<p>I would also like them to improve the variety of the endings available and also make the morale choices more subtle - the thing with Fahrenheit was a lot of what you did didn&#8217;t really matter, and when it did matter it was an obvious &#8220;this will change the ending&#8221; moment, and from the vague memory I have of it I think there was one bit at the end that basically dictated most of the ending. I would like to see them refine this so it&#8217;s less obvious what you&#8217;re doing will come back to bite you on the ass later in the game (and for you to be able to realise that it is happening as a result of something you did).</p>
<p>Fahrenheit didn&#8217;t quite pull off the vision of a game being based purely on the changing emotional state of the characters, but it did come close. With the increased power of the PS3 allowing for more convincing character acting and more branching storylines and dialogue, coupled with a refined game play system and more conventional story line, Heavy Rain could become an absolute classic!</p>
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		<title>By: Ricky</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223050</link>
		<dc:creator>Ricky</dc:creator>
		<pubDate>Thu, 21 Aug 2008 23:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223050</guid>
		<description>Savage - I tried hunting down Fahrenheit for the PS2 a couple of years ago but didn't have any luck at all.... but I did find the PC version and it ran pretty well on a very average machine.

You should at least be able to find a PC demo just by searching for "Fahrenheit demo". If it's the same one that I played years ago it's pretty short but intense, and there are a few different ways you can complete it.

The only problem is that it will possibly leave you waiting in agony for Heavy Rain to be released, and anything else that Quantic Dream make from now on ;)</description>
		<content:encoded><![CDATA[<p>Savage - I tried hunting down Fahrenheit for the PS2 a couple of years ago but didn&#8217;t have any luck at all&#8230;. but I did find the PC version and it ran pretty well on a very average machine.</p>
<p>You should at least be able to find a PC demo just by searching for &#8220;Fahrenheit demo&#8221;. If it&#8217;s the same one that I played years ago it&#8217;s pretty short but intense, and there are a few different ways you can complete it.</p>
<p>The only problem is that it will possibly leave you waiting in agony for Heavy Rain to be released, and anything else that Quantic Dream make from now on <img src='http://threespeech.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Savage( PSN : CartBlanche )</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223043</link>
		<dc:creator>Savage( PSN : CartBlanche )</dc:creator>
		<pubDate>Thu, 21 Aug 2008 22:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223043</guid>
		<description>Apnomis  et al, 
  Does anyone know where I can get a copy of Fahrenheit ( Indigo Prophecy )? Amazon does not seem to stock it anymore.</description>
		<content:encoded><![CDATA[<p>Apnomis  et al,<br />
  Does anyone know where I can get a copy of Fahrenheit ( Indigo Prophecy )? Amazon does not seem to stock it anymore.</p>
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		<title>By: Franklin</title>
		<link>http://threespeech.com/blog/2008/08/heavy-rain-screens-from-leipzig/comment-page-1/#comment-223032</link>
		<dc:creator>Franklin</dc:creator>
		<pubDate>Thu, 21 Aug 2008 18:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1561#comment-223032</guid>
		<description>I've never played Indigo Prophecy but I'm really interested in this. Am I the only one that gets a Shenmue vibe from the screens?

If you still don't have a PS3, I imagine you're only getting more and more tempted to get one. Probably the same feeling when it comes to the PS3, too. If you don't have both systems, take a look at this Stacker 2 contest going on where you can win the system of your choice. All you need to do is design a 6 Hour Power t-shirt, and if your design wins you'll also get a copy of Rise of the Argonauts, ten t-shirts with your design on it, and a year's supply of 6 Hour Power energy shots. There are less than 180 entrants as of now, but it's surprisingly easy to design a t-shirt online. Check out the contest details here: http://www.brickfish.com/Entertainment/Stacker2?tab=overview

Let me know if you have any questions about the contest or the drink. If you enter, shoot me an e-mail and I'll definitely vote for your design too. Good luck.

Franklin Keane
www.6hrpower.com
Franklin6hrpower@gmail.com</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never played Indigo Prophecy but I&#8217;m really interested in this. Am I the only one that gets a Shenmue vibe from the screens?</p>
<p>If you still don&#8217;t have a PS3, I imagine you&#8217;re only getting more and more tempted to get one. Probably the same feeling when it comes to the PS3, too. If you don&#8217;t have both systems, take a look at this Stacker 2 contest going on where you can win the system of your choice. All you need to do is design a 6 Hour Power t-shirt, and if your design wins you&#8217;ll also get a copy of Rise of the Argonauts, ten t-shirts with your design on it, and a year&#8217;s supply of 6 Hour Power energy shots. There are less than 180 entrants as of now, but it&#8217;s surprisingly easy to design a t-shirt online. Check out the contest details here: <a href="http://www.brickfish.com/Entertainment/Stacker2?tab=overview" rel="nofollow">http://www.brickfish.com/Entertainment/Stacker2?tab=overview</a></p>
<p>Let me know if you have any questions about the contest or the drink. If you enter, shoot me an e-mail and I&#8217;ll definitely vote for your design too. Good luck.</p>
<p>Franklin Keane<br />
<a href="http://www.6hrpower.com" rel="nofollow">http://www.6hrpower.com</a><br />
<a href="mailto:Franklin6hrpower@gmail.com">Franklin6hrpower@gmail.com</a></p>
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