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	<title>Comments on: Killzone 2 - Three Speech interviews Producer Steven Ter Heide</title>
	<atom:link href="http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/feed/" rel="self" type="application/rss+xml" />
	<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Thu, 18 Mar 2010 08:27:41 +0000</pubDate>
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		<title>By: Killzone 2 Producer: &#8220;Lets try to unlock PS3&#8217;s power&#8221; &#124; TalkPlayStation.com</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-224208</link>
		<dc:creator>Killzone 2 Producer: &#8220;Lets try to unlock PS3&#8217;s power&#8221; &#124; TalkPlayStation.com</dc:creator>
		<pubDate>Mon, 15 Sep 2008 12:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-224208</guid>
		<description>[...] Source.   Share or Bookmark this post: [...]</description>
		<content:encoded><![CDATA[<p>[...] Source.   Share or Bookmark this post: [...]</p>
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		<title>By: TheRealDeal</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-220885</link>
		<dc:creator>TheRealDeal</dc:creator>
		<pubDate>Wed, 16 Jul 2008 19:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-220885</guid>
		<description>If it comes without mouse support it's unplayable for me, and many many other former PC gamers :(</description>
		<content:encoded><![CDATA[<p>If it comes without mouse support it&#8217;s unplayable for me, and many many other former PC gamers <img src='http://threespeech.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Killzone 2 - Three Speech interviews Producer Steven Ter Heide &#124; GameBlews PS3, XBOX 360, Wii, PSP, DS News</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-220871</link>
		<dc:creator>Killzone 2 - Three Speech interviews Producer Steven Ter Heide &#124; GameBlews PS3, XBOX 360, Wii, PSP, DS News</dc:creator>
		<pubDate>Wed, 16 Jul 2008 17:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-220871</guid>
		<description>[...] re-written the FPS rulebook, leaving other much-hyped hopes floundering (that’ll [...]   Source:  Killzone 2 - Three Speech interviews Producer Steven Ter Heide - at Threespeech  (No Ratings Yet) &#160;Loading ...   RSS feed for comments on this post.  Write a [...]</description>
		<content:encoded><![CDATA[<p>[...] re-written the FPS rulebook, leaving other much-hyped hopes floundering (that’ll [...]   Source:  Killzone 2 - Three Speech interviews Producer Steven Ter Heide - at Threespeech  (No Ratings Yet) &nbsp;Loading &#8230;   RSS feed for comments on this post.  Write a [...]</p>
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		<title>By: Zampano</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-220856</link>
		<dc:creator>Zampano</dc:creator>
		<pubDate>Wed, 16 Jul 2008 16:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-220856</guid>
		<description>@ carl-

I've noticed that a lot of these compressed online videos don't actually convey the range of color present in this game.  True, the basic environmental color scheme is in the grey/brown range, but when you see this footage in Hi-Def on a large monitor all of the subtle variations become apparent.  And I don't just mean variations of grey/brown, but a beautiful range of warm and cool tones that are actually quite colorful (in a subtle way).  The end effect is (to me) far more visually rich than, say, Gears of War (which is quite lovely in its own right), and far more realistic than most shooters with a similar design aesthetic.  Unfortunately, I have yet to see a video posted online that really makes that evident.  Oh, and I'm not too sure about your blood question.  It seems to be a suitably bloody affair in all of the clips I've seen.</description>
		<content:encoded><![CDATA[<p>@ carl-</p>
<p>I&#8217;ve noticed that a lot of these compressed online videos don&#8217;t actually convey the range of color present in this game.  True, the basic environmental color scheme is in the grey/brown range, but when you see this footage in Hi-Def on a large monitor all of the subtle variations become apparent.  And I don&#8217;t just mean variations of grey/brown, but a beautiful range of warm and cool tones that are actually quite colorful (in a subtle way).  The end effect is (to me) far more visually rich than, say, Gears of War (which is quite lovely in its own right), and far more realistic than most shooters with a similar design aesthetic.  Unfortunately, I have yet to see a video posted online that really makes that evident.  Oh, and I&#8217;m not too sure about your blood question.  It seems to be a suitably bloody affair in all of the clips I&#8217;ve seen.</p>
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		<title>By: Jon</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-220773</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 16 Jul 2008 06:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-220773</guid>
		<description>If one level is 2.5GB i dread to think what the size of a demo would be...</description>
		<content:encoded><![CDATA[<p>If one level is 2.5GB i dread to think what the size of a demo would be&#8230;</p>
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		<title>By: Sam</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-220728</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Tue, 15 Jul 2008 14:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-220728</guid>
		<description>Excuse me, but you say 'everything is in first person', but the vehicle footage clearly shows vehicle control in third person.

Will there be an option for first person vehicle control?</description>
		<content:encoded><![CDATA[<p>Excuse me, but you say &#8216;everything is in first person&#8217;, but the vehicle footage clearly shows vehicle control in third person.</p>
<p>Will there be an option for first person vehicle control?</p>
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		<title>By: terrortime</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-220727</link>
		<dc:creator>terrortime</dc:creator>
		<pubDate>Tue, 15 Jul 2008 14:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-220727</guid>
		<description>Sony's  last of the few exclusives coming from 
the netherlands
Like we use to say:
It aint much ,if it aint DUTCH :)
all the good things come from the EU-region,creating sony's first region,
but SCEE still thinks its a thirdworld region


Remember Phil!!!!!!!!!
http://www.eurogamer.net/article.php?article_id=74494</description>
		<content:encoded><![CDATA[<p>Sony&#8217;s  last of the few exclusives coming from<br />
the netherlands<br />
Like we use to say:<br />
It aint much ,if it aint DUTCH <img src='http://threespeech.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
all the good things come from the EU-region,creating sony&#8217;s first region,<br />
but SCEE still thinks its a thirdworld region</p>
<p>Remember Phil!!!!!!!!!<br />
<a href="http://www.eurogamer.net/article.php?article_id=74494" rel="nofollow">http://www.eurogamer.net/article.php?article_id=74494</a></p>
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		<title>By: Nofi</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-220724</link>
		<dc:creator>Nofi</dc:creator>
		<pubDate>Tue, 15 Jul 2008 14:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-220724</guid>
		<description>Great interview.  He seems very confident, can't wait to see more.</description>
		<content:encoded><![CDATA[<p>Great interview.  He seems very confident, can&#8217;t wait to see more.</p>
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		<title>By: Threespeech on Killzone 2&#160;&#124;&#160;TheSixthAxis</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-220723</link>
		<dc:creator>Threespeech on Killzone 2&#160;&#124;&#160;TheSixthAxis</dc:creator>
		<pubDate>Tue, 15 Jul 2008 14:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-220723</guid>
		<description>[...] friends over at Threespeech have interviewed the producer of Killzone 2, Steven Ter Heide, and chat about Call of Duty 4, possible future [...]</description>
		<content:encoded><![CDATA[<p>[...] friends over at Threespeech have interviewed the producer of Killzone 2, Steven Ter Heide, and chat about Call of Duty 4, possible future [...]</p>
]]></content:encoded>
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		<title>By: carl(threespeech censored me)</title>
		<link>http://threespeech.com/blog/2008/07/killzone-2-three-speech-interviews-producer-steven-ter-heife/comment-page-1/#comment-220722</link>
		<dc:creator>carl(threespeech censored me)</dc:creator>
		<pubDate>Tue, 15 Jul 2008 14:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=1232#comment-220722</guid>
		<description>They forgot to freaking colour to the game. and wear did all the blood go? cant the PS3 handle more  than 3 colours</description>
		<content:encoded><![CDATA[<p>They forgot to freaking colour to the game. and wear did all the blood go? cant the PS3 handle more  than 3 colours</p>
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