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Killzone 2 - New screens and info from E3!

17 Jul

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This long-awaited game keeps looking better and better, with incredible graphics and detailing. The game has potential to become one of the biggest titles of next year, if the levels and the gameplay turn out to be as great as they’re shaping up to be. We’re looking forward to early 2009, when Killzone 2 will be available on PlayStation 3. Click through for more information on the badge system, and some images of multiplayer gaming.

Once you’ve made your way through all that, head on over to Eurogamer, for some more behind the scenes Killzone info…

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    Killzone 2 Badge System:

    Rather than adhere to a rigid character class system, Killzone 2’s online mode allows the player to mix abilities from different roles to better suit his / her preferred style of play. Abilities are represented by badges: the primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.
    Although their player characters look different, both Helghast and ISA factions have the same set of roles and badges to choose from. Here they are, from left to right:

    Rifleman:
    The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

    Engineer:
    Primary badge ability: Sets up an automated turret which targets the enemy.
    Secondary badge ability: Repairs ammunition dispensers, mounted guns,and automated turrets.

    Medic:
    Primary badge ability: Revives downed team mates.
    Secondary badge ability: Throws a health pack, which can be picked up by other players.

    Scout:
    Primary badge ability: Uses a cloaking suit to become near-invisible.
    Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

    Assault:
    Primary badge ability: Dons heavy armour twice as strong as normal.
    Secondary badge ability: Temporarily boosts running speed.

    Tactician:
    Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
    Secondary badge ability: Requests air support from a sentry bot which targets the enemy.

    Saboteur:
    Primary badge ability: Assumes the disguise of a randomly selected enemy player.
    Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.


    Some multiplayer screens from Killzone

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In: Uncategorized by: Three Speech Jul 17, 2008 @ 3:32 pm


10 Comments  
  1. oh oh oh I want to be that Helghast sniper…!! oh yeah… :-)


    Comment by fusionloch — Jul 17, 2008 @ 3:46 pm

  2. [...] new ‘class’ system, dubbed ‘badges’? Don’t be, simply head over to ThreeSpeech and they’ll tell you all about it, alongside a rack of new screenshots. Seems like there are [...]


    Pingback by Killzone Badge System | TheSixthAxis — Jul 17, 2008 @ 3:47 pm

  3. Noice!


    Comment by Savage( PSN : CartBlanche ) — Jul 17, 2008 @ 8:09 pm

  4. This sounds sweet as. Taking the best ideas from TF2 and seemingly improving on them.

    I like a lot!!!!!!


    Comment by PodlingJuice — Jul 18, 2008 @ 7:46 am

  5. [...] shaping up to be. We’re looking forward to early 2009, when Killzone 2 will [...] Source: Killzone 2 - New screens and info from E3! - at Threespeech (No Ratings Yet)  Loading … RSS feed for comments on this post. Write a [...]


    Pingback by Killzone 2 - New screens and info from E3! | GameBlews PS3, XBOX 360, Wii, PSP, DS News — Jul 18, 2008 @ 5:01 pm

  6. [...] Killzone 2 - New screens and info from E3! - at Threespeech (No Ratings Yet)  Loading … RSS feed for comments on this post. Write a [...]


    Pingback by Killzone 2 - New screens and info from E3! | GameBlews PS3, XBOX 360, Wii, PSP, DS News — Jul 18, 2008 @ 5:03 pm

  7. I assume primary badge-wearers will get that badge’s secondary ability as well?


    Comment by ohai — Jul 19, 2008 @ 12:06 pm

  8. a little bit disappointing that it wont be like cod4 but this sounds like some much needed variety that i could really get into if they do the balancing properly


    Comment by ge — Jul 20, 2008 @ 2:06 am

  9. looks like an genious combination of TF2’s class system and CoD4 perks (in badge form)


    Comment by stephen — Jul 20, 2008 @ 7:14 am

  10. HOW DO I CHANGE MY CHARACTER BADGE, AT THE MOMENT I AM SOME AWEFUL MEDIC THING AND I DONT KNOW HOW TO CHANGE IT. PLZ ANSWER BACK


    Comment by doug — Apr 3, 2009 @ 7:00 pm

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