Tom Eccles has been playing Siren: Blood Curse…
Returning to the setting of the original PlayStation 2 Siren title, Siren: Blood Curse takes us on a chilling story spanning numerous characters as they attempt to escape the desolate Japanese village of Hanuda and its inhabitants the ‘Shibito’. While the gameplay mechanics mostly remain the same, this time the game will take a different form: it’s hitting the PlayStation Store in an episodic format split up into twelve separate episodes. Three Speech was dared to play through the first three episodes of the series – here’s what we thought…
First off, we’ll address the biggest change – the game’s episodic, network based method of delivery. Instead of a traditional disc based release, the game is split up into twelve episodes, each one that we played (excluding the first one) lasting approximately half an hour. What really emphasizes the episodic structure, is that each episode commences with a recap of the previous one; and ends with a ‘next time on Siren’ style preview, which believe it or not makes the experience a whole lot more exciting. After the initial download, each episode weighs in at about 600mb (although obviously, this will vary) and can be launched once installed via the game’s menu. The system seems solid and well built, you can return to each episode at any time to a specific part (episodes are further divided into chapters) and if you’re looking to clear some space, you can delete episodes without deleting the full game – so after you’ve done with an episode you can delete it, then if you want to return, re-download it from the PlayStation Store.
Right, onto the good stuff. Having only played three out of twelve episodes, it’s rather difficult (if not impossible) to judge the storyline as a whole. However, what we can see is the direction in which it’s heading, and from here it looks fantastic. Playing as part of a TV crew filming a documentary / exposé on the ancient myths associated with the dark village of Hanuda, events swiftly take a turn for the worse as you are thrown in at the deep end (naturally), and you must survive by defending yourself from the Shibito (living dead) in addition to saving some of the remaining villagers you encounter. The storyline follows and lets you play as numerous characters (seven to be precise), not all of which are initially ‘connected’, offering different viewpoints of the events in the village and many separate but intermingling timelines to follow. While the latter may sound slightly confusing, unlike previous Siren games all events happen in a clear chronological order providing a clear narrative of key events while keeping the aspect of mystery high on the agenda. Those wishing to delve into the storyline’s intricate details will be pleased to know that searching around will reveal extra clues, such as diaries or letters written by previous visitors.
The gameplay itself is similar to that of the typical third person action game (although saying that, there is a first person view), giving the option of using close quarters combat (usually ending badly) or a weapon that you’ve picked up – ranging from guns to glass bottles to metal poles. It’s worth noting that, going for the realistic viewpoint, you can only have one weapon at once, and when using a gun you have no crosshairs for aiming – although an auto targeting system is implemented very well here, avoiding frustration and lots of missing. The D-Pad can be used for various functions, the de-facto two being use of your flashlight and shouting. Both of these have important implications with the gameplay, as at times to sneak past patrolling Shibito you must turn off your flashlight, at the other end of the spectrum you can ‘yell’ to distract the Shibito or lure them to move from their post, while you sneak around. Aside from defending yourself, you’ll also need to solve the occasional mystery by working out how to do this, or finding that – you know the drill, it’s the tried and tested gameplay seen in previous instalments.
As followers of the PlayStation 2 editions of Siren will know, the game’s defining feature is the ability to ‘Sight Jack’. Sight Jack, available to all playable characters, gives you the ability to see through the viewpoint of any nearby enemy (or friend for that matter), providing the perfect tool for devising your strategy to sneak by unnoticed. After going into Sight Jack mode, you simply select your target using the shoulder buttons, pressing square to ‘lock on’. Your screen promptly splits in half, one side continuing to display your character in third person, the other side showing the first person perspective of the mind you’re tapped into. An intuitive design choice here means that if you start moving, your half of the screen grows wider; whereas if you stay still the Sight Jack half takes the biggest portion of the screen, letting you choose which you need to see more of at any given time. The split screen view also means that unlike previous games, you can continue to move around while spying on foes; enabling you to make up tactics as you go along, and react to any sudden developments which may affect your path.
The general premise of Siren: Blood Curse’s gameplay is as follows. You have a series of objectives split up into main objectives, and side objectives; for example, the primary objective is often ‘Go to A’, with side objectives such as ‘Distract the Shibito using X’. Ultimately, the main one is what you need to do, and secondary ones are optional, but still advised. You can view these objectives neatly placed on a 3D map, featuring different levels and labels displaying each room’s title, making navigation and finding your way a breeze. Within the basic objective of getting to the desired location, comes the obvious step of avoiding obstacles in the way – with typical gameplay resolving to looking for enemies, then taking action such as avoid or engage. Talking of detecting enemies, there’s no cop-style radar or fancy heads up display to alert you of your imminent encounter; you’re forced to rely on the sound of a heartbeat gradually increasing in volume and frequency as you grow closer, and even better those fortunate enough to own a DualShock 3 will feel vibrations to the beat. The simplicity of the system really adds to the realism, and adds even more eeriness to the experience.
Finally, the visual side of Siren has also gone under the knife, giving fantastic results in the graphics department concerning character models, lighting and the vast environments both indoor and outdoor. While the game’s textures sometimes lack detail, the action and immersion often detracts away from this, with you left wondering what the hell just made that noise rather than walking about inspecting the environment’s textures. The interior environments are a particular good example of what is capable with Siren: Blood Curse, showcasing detail and impressive lighting technology throughout. The game’s cut scenes also appear to be rendered using the in game engine, which not only contain well performed action sequences but also consistently realistic voice acting. In addition, character animation has undergone substantial improvement, with unique finishing moves used on enemies, each one dependant on which weapon you’re using.
Almost every aspect taken from previous instalments to the Siren series has been improved upon with Siren: Blood Curse. The new episodic structure works really well, especially the TV style ‘next time on Siren’ cut scenes at the end of each episode. The dramatic and gruelling storyline will keep you involved and on the edge of your seat throughout with its twists and turns, and the unique gameplay is sure to bring you back for the next episode. While the graphics won’t win any awards, certain aspects are put to good use in terms of gameplay and certainly won’t detract from the full experience. We’re glad that the Siren series was resurrected, and the only question remaining for us is when will we get our hands on Episode 4?
Feel free to post any questions in the comments below concerning the game – please bear in mind we don’t have any info on release schedules / dates.





There’s also that trippy colour effect on the screen when you’re in danger. Loved the demo, just want it to release now!
Comment by Shin-Ra — Jun 30, 2008 @ 5:03 pm
Great tom, thanks! What im really dying to find out though… is if the panini-machine-from-hell is back online?
Comment by Ds — Jun 30, 2008 @ 7:28 pm
@ Ds - ha, no I’m afraid that’s out of action for good!
Comment by Tom Eccles — Jun 30, 2008 @ 7:43 pm
Does that mean that it will take 7.2 Gb on my ps3? wow…
really wish there were a blu ray version…
Comment by ThreeSpeechlover — Jun 30, 2008 @ 8:05 pm
@4 [ThreeSpeechlover]:
“Siren: New Translation” is listed on the Play-Asia.com site (for Japan/Asian markets) on Blu-ray disc, so it may well see a release in Europe too.
If not, I’m sure it can be imported via eBay by those aged ten & under before the new UK video gaming rating system is implemented.
BFN,
fp.
Comment by fanpages — Jun 30, 2008 @ 8:40 pm
[...] a preview from ThreeSpeech, there’s a coy mention of file size for Siren: Blood Curse and its episodic content. It [...]
Pingback by Siren: Blood Curse episodes will average around 600 MB each | J Playstation — Jul 1, 2008 @ 2:01 am
[...] [Siren: Blood Curse, episodes 1 to 3 – hands on preview…] Submit Story These icons link to social bookmarking sites where readers can share and discover new web pages. [...]
Pingback by SCRAWL: SIREN: Blood Curse Episodes to Weigh In at 600MB Each — Jul 1, 2008 @ 5:23 am
[...] to this ThreeSpeech preview of Siren: Blood Curse, the episodic horror will cost you 600Mb of hard drive per chunk. The [...]
Pingback by videogaming247 » Blog Archive » Siren episodes are 600Mb each — Jul 1, 2008 @ 6:17 am
[...] ThreeSpeech have posted their hands on preview of Sony’s survival horror Siren: Blood Curse. “Returning to the setting of the original PlayStation 2 Siren title, Siren: Blood Curse takes us on a chilling story spanning numerous characters as they attempt to escape the desolate Japanese village of Hanuda and its inhabitants the ‘Shibito’. While the gameplay mechanics mostly remain the same, this time the game will take a different form: it’s hitting the PlayStation Store in an episodic format split up into twelve separate episodes. Three Speech was dared to play through the first three episodes of the series – here’s what we thought…” [...]
Pingback by Siren: Blood Curse hands on preview | Talk Playstation.com — Jul 1, 2008 @ 7:01 am
damn it that this is PSN and I don’t have access to PSN … I want to buy this, and Pain, and Echocrome and so on …
Comment by CsMisi — Jul 1, 2008 @ 8:19 am
This sounds like it could turn out to be pretty good.. but it all depends on a few factors really:
Any clue as to how much each episode will cost?
and how often they’ll be released? (surely if they’re only half an hour per episode they’ll have to release more than one per week?)
Also 6 hours gameplay (if half an hour each) really isnt much?
Comment by libertine07 — Jul 1, 2008 @ 9:51 am
Is it as good as next Silent Hill?
Comment by Lulu (my homepage) — Jul 1, 2008 @ 10:07 am
Although I loved the demo, i can’t help but be concerned by each episode lasting around half an hour - if we’re only getting 30 minutes worth of playing time, the episodes should be dirt cheap.
Comment by Matthew — Jul 1, 2008 @ 10:18 am
@ ThreeSpeechlover - I hope the install isn’t that large, I don’t think I have 7.2gb free…
Comment by Divine — Jul 1, 2008 @ 11:36 am
@15, they should allow us at least to install/download it how many times we want.
Comment by ThreeSpeechlover — Jul 1, 2008 @ 11:58 am
[...] a preview from ThreeSpeech, there’s a coy mention of file size for Siren: Blood Curse and its episodic content. It [...]
Pingback by Siren: Blood Curse episodes will average around 600 MB each | Your Game Blog — Jul 1, 2008 @ 12:30 pm
i’ll be importing the asian version for sure as it has a full english option.
Comment by Pocoyo — Jul 1, 2008 @ 1:16 pm
@ All - the ‘play time’ quoted was more of an average, and depends totally on how you play the game. If you take to more of a slow stealth tactic, Sight Jacking every enemy you encounter to sneak past and searching around rooms to look for the extra storyline content, you can easily spend an hour on an episode. I spent quite a while on the third episode after getting stuck on part of it as well, so it does vary alot. Remember we only played the first three episodes, so the later ones could well be longer too.
Those worried about having HDD space for the game, as mentioned in the preview you can delete any episode and re-download episodes as you like so there shouldn’t be a problem there really.
Comment by Tom Eccles — Jul 1, 2008 @ 2:30 pm
[...] questions that we’ve wanted to have answered ever since this news dawned on us and now, as Three Speech has got some hands-on time with the game, some of these have been [...]
Pingback by New SIREN: Blood Curse info drips at That VideoGame Blog — Jul 1, 2008 @ 7:07 pm
[...] ThreeSpeech miało przyjemność przetestować Siren: Blood Curse, które to trafi na PSN w Europie i Stanach Zjednoczonych jeszcze tego lata. Dzięki temu mogliśmy się dowiedzieć, że pojedynczy epizod będzie zajmował około 600MB, a cała gra składać się będzie z 12 takich części, co daje nam zawrotną liczbę 7,2GB zajętego miejsca na naszym dysku. Na szczęście ThreeSpeech szybko wyjaśnia, że nie będziemy koniecznie musieli trzymać ich na dysku i będziemy spokojnie mogli usunąć pojedynczy epizod bez konieczności kasowania całej gry. Każda pojedyncza część będzie podzielona jeszcze na rozdziały, a każdy epizod będzie zawierał około pół godziny rozgrywki. Twórcy zdecydowanie położyli nacisk na oddanie struktury serialowej, ponieważ każda osobna część będzie zaczynać się krótkim przypomnieniem co wydarzyło się poprzednim razem, a kończyć popularnym ‘w następnym epizodzie Siren‘. Bardzo mi się podoba taka idea ściągalnej zawartości i o ile cena będzie w porządku to z pewnością wypróbuje, a tak przy okazji wyobraźcie sobie telenowelę interaktywną pod nazwą “Metal Gear Saga”, ciekawe do ilu odcinków by tam doszli. [...]
Pingback by Syreny ważą po 600MB jedna | Polygamia — Jul 1, 2008 @ 10:31 pm
[...] ThreeSpeech miało przyjemność przetestować Siren: Blood Curse, które to trafi na PSN w Europie i Stanach Zjednoczonych jeszcze tego lata. Dzięki temu mogliśmy się dowiedzieć, że pojedynczy epizod będzie zajmował około 600MB, a cała gra składać się będzie z 12 takich części, co daje nam zawrotną liczbę 7,2GB zajętego miejsca na naszym dysku. Na szczęście ThreeSpeech szybko wyjaśnia, że nie będziemy koniecznie musieli trzymać ich na dysku i będziemy spokojnie mogli usunąć pojedynczy epizod bez konieczności kasowania całej gry. Każda pojedyncza część będzie podzielona jeszcze na rozdziały, a każdy epizod będzie zawierał około pół godziny rozgrywki. Twórcy zdecydowanie położyli nacisk na oddanie struktury serialowej, ponieważ każda osobna część będzie zaczynać się krótkim przypomnieniem co wydarzyło się poprzednim razem, a kończyć popularnym ‘w następnym epizodzie Siren‘. Bardzo mi się podoba taka idea ściągalnej zawartości i o ile cena będzie w porządku to z pewnością wypróbuje, a tak przy okazji wyobraźcie sobie telenowelę interaktywną pod nazwą “Metal Gear Saga”, ciekawe do ilu odcinków by tam doszli. Copyright © 2008 Polygamia. Ten wpis pochodzi ze strony http://polygamia.pl. Jeżeli nie czytasz go w swoim agregacie RSS, oznacza to, że ktoś kradnie nasze materiały. Prosimy o kontakt na adres kontakt@polygamia.pl, jeżeli zauważysz taką sytuację. Z góry dziękujemy.Plugin by Taragana [...]
Pingback by XAM » Blog Archive » Syreny ważą po 600MB jedna — Jul 2, 2008 @ 2:58 pm
19.99 for that? count me in!
Comment by ThreeSpeechlover — Jul 5, 2008 @ 1:03 pm
Eurogamer have reviewed the first three chapters:
http://www.eurogamer.net/article.php?article_id=172394
9/10 so far.
Comment by Shin-Ra — Jul 8, 2008 @ 10:10 pm
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