As you all probably know, Gran Turismo creator Kazunori Yamauchi has revealed that a major update is coming for GT5P later in the year with the prospect of damage being one function held within it. Is this the best racing sim ever???
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Yes.
Comment by Makasu — Apr 4, 2008 @ 1:17 pm
Personally this should not be included in an update!
With all the idiots online who just smash into people when using them as braking points the damage will not only ruin their race it will also ruin my race.
In real life if you get damage to your car in a race you are out of it
They should add ghost races like in game like we had in Rallisport Challenge 2, this made the game far more fun.
Anyway try and beat my times in the M3 on most of the tracks
they also need to fix the penalty bugs where people are using the wall to slow down thus making getting 1st online rank impossible!
Comment by komp — Apr 4, 2008 @ 1:17 pm
Excellent !!
Comment by Paul — Apr 4, 2008 @ 1:18 pm
Well damage is all good, but I am still waiting for my old VW Bettle ‘73 model to appear in all its GT:P goodness
Comment by Christian — Apr 4, 2008 @ 1:21 pm
Looking forward to this. Still needs some work on the whole online race setup so that you can get a group of like-minded drivers together and avoid some of the fools out there but it’s still GT online…
If you’re just racing against ghosts, then you may as well just play the time trial section and be done with it. Where’s the fun in just posting the fastest lap? You’re racing against opponents, not just the clock, and have to adjust your driving style to match. If matey in front slams on his anchors on then you have to react, not just drive through him because he’s not really there.
You can get all the fastest laps you like but if you can’t compete in the middle of the pack then what’s the point. For me it’s about the racing, not just the qualifying.
Having said all that, I’m rubbish at GT5P. But I’m loving it all the same.
Comment by Dan (PSN - Detale) — Apr 4, 2008 @ 1:31 pm
Had it been free, like “most” demos, it would have been the best.
Currently it will have to settle for being the most expensive demo!
Comment by Mike — Apr 4, 2008 @ 1:51 pm
Having played Forza on X360 I have to say I prefer GT5P… it just feels more accessible and fun! I’ve done a bit of tweaking with the handling, but find that for the most part it does a good job itself….
I did find it amusing (for amusing see damn right annoying) however that in the book (disk version) it says about driving with respect for others on the road etc. only to then get online and find myself in the middle of a stock car/banger race!!! In all the races I tried there were a handful of us trying to drive properly, over taking and avoiding crashing, whereas everyone else drove like mindless idiots. Needless to say it was the great online experience I was expecting.
If damage is then put on in Prologue, I can see most of my races ending rather abruptly as I get taken out by some numpty at the first corner. I feel crashes/damage is necessary in order to fulfill the racing sim spec, but it’s going to make online even more frustrating!
Oh, I’d also like to see the ability to create your own room / race where I can race my friends instead of just world wide gamers…. doubt we’ll get that in Prologue though…..
Comment by Monkey Rimmer — Apr 4, 2008 @ 1:58 pm
makes me curious if anyone would add me if i gave out my PSN id *cries*
no-one wants to play with me!
Comment by JohnSketch — Apr 4, 2008 @ 2:13 pm
I gave up with online racing becuse of all the idiots with no respect (or talent) so i’d be happy to see an update include damage.
What i’d really like to see is for PD to get rid of those stupid penalties, the AI isn’t nearly smart enough to support such a system and it removes the reality from the game.
When have you ever seen a race where speeds are restricted to 30mph for 5 seconds after the guy behind you touches your bumper!
There’s a differance between ramming and being rammed!!!!!
Comment by I.AM.IRON.MAN — Apr 4, 2008 @ 2:23 pm
Of course…
Comment by Niels R. — Apr 4, 2008 @ 2:23 pm
PS - Always has been, always will be.
Comment by I.AM.IRON.MAN — Apr 4, 2008 @ 2:25 pm
I would play with you.
Comment by aprak — Apr 4, 2008 @ 2:37 pm
Is this going to be wing mirrors and bumpers hanging off and damage, or just a bar graph going up to show the amount of damage? I thought the big problem was the car manufactures not wanting to see there virtual marques looking all battered?
@8 : Post your PSN id - anyone feeling a ThreeSpeech clan?
Comment by lxd — Apr 4, 2008 @ 3:12 pm
@ MonkeyRimmer
The CVG interview says:
“CVG: And the online part of the game will be improved, too?
Yamauchi: Yes, there’ll be a focus on the online mode. ”
So I guess that will all be fixed. That will be awesome!
Comment by Sackboy — Apr 4, 2008 @ 3:28 pm
Three thoughts on this:
1) Woohoo, good to see them following through the promise to support prologue right up to the full games release
2) I hope damage is realistic but also, optional. Realistic damage would make the game very hard but unrealistic damage would be annoying and pointless.
3) I wish people would shut up with the “expensive demo” argument. No one is forcing you to buy it and those of us that have done are fully aware of what we are doing! We aren’t idiots!
Comment by TheShirts — Apr 4, 2008 @ 3:38 pm
to answer your question, no Prologue is far from the best sim ever. Clearly the crown currently belongs to Forza 2 which is miles ahead in terms of the actual driving experience.
GT5 has alot of catching up to do.
Comment by raithrover — Apr 4, 2008 @ 4:15 pm
PSN: RagingWhisky
*hides*
Comment by JohnSketch — Apr 4, 2008 @ 4:16 pm
private racing rooms would be a great idea. some people have no respect online, keep the ve-hicle carnage to Motorstorm.
looking forwards to see how damage is implemented though.
PSN: mobiletone (what a surprise!)
Comment by mobiletone — Apr 4, 2008 @ 5:20 pm
lets hope its better then the damage in Forza 2
Comment by snake — Apr 4, 2008 @ 9:32 pm
this is for all the game developers :
who are extracting money from us letting us pay for items ,which supposed to be already in the game to start with
http://www.youtube.com/watch?v=N2y8p2Na-Bo
Comment by terrortime — Apr 5, 2008 @ 9:30 am
What does “damage” mean?
disfigurements?
or just things that can’t be seen… like broken direction?
(Sorry for my bad english)
Bye!
Comment by HenryMax — Apr 5, 2008 @ 11:43 am
Can’t wait for damage. Can you post some infomation abut the download not working and if it is a problem and Gran turismos end. Is this even getting sorted?
Comment by Elliot — Apr 5, 2008 @ 12:04 pm
Brill! Online will be funny, just hang back for 20 seconds, while all the retards destroy themselves, safety car comes out, sweepers come out to clean the track of debris, and then the real racing begins, with only two or three decent drivers left. I then win of course! Ha ha ha!
I can’t wait to see what those clever little buggers at PD come up with. I hope we’re talking proper deformity and loss of parts, in conjunction with handling issues. Ha ha ha! Can you imagine a proper smash, and destruction as real as the cars are trying to be. Brilliant. Video please? Adverts on the telly to wow the world.
Comment by LordOfRuin — Apr 5, 2008 @ 12:39 pm
looking fowerd to the update but worry that this will mark the idiots that TRY to play online even more gay as last night have a good race till some prick in last started driving the wrong way round hit me and i can see more people trying to do this as it would course cars to crumple ( can be fun offline on your own but not when you are playing other people )
Comment by headcasephil — Apr 5, 2008 @ 3:34 pm
so prospect meaning?
what percent of getting damage by the end of the year? and if so on all cars? and can someone explain to me why they werent aloud to put damage on before or something?
Comment by stew — Apr 6, 2008 @ 11:59 pm
Perhaps there will be a kinda ranking system, so you can only progress once you’ve proven worthy? Oh god, dare I even say it… (whispering) licences? Shudder!
Comment by LordOfRuin — Apr 7, 2008 @ 7:39 am
love the hd gt-tv programmes that arrived this morning!
very impressive, well done.
Comment by garengarch — Apr 7, 2008 @ 9:44 am
cant wait for this!!!
does anyone know how to improve the online racing as mine is really bad.
i have a great connection and connect directly to my modem when playing!
is there a solution or is it a case of polishing a turd??
Comment by manley — Apr 7, 2008 @ 1:22 pm
Great. Now, Kazunori Yamauchi, if you have some spare time on your hands, and don’t know what to do, please consider this:
# Background download of GTTV material. Preferably use the PS3’s native download-manager, visible from the XMB.
# Put downloaded content into an ordinary GranTurismo5 Prolouge folder available from the XMB, please.
# Friends Network Play: Start private network game, where host chooses track, cars permitted, and invites friends or perhaps even friends’ friends. If all friends are on the same LAN, take advantage of the faster network.
Comment by Zta — Apr 7, 2008 @ 3:00 pm
Great!….. as long as you can switch it off if you want.
Speaking of updates, it’d be good if it displayed ‘Best Lap’ etc. when you wanted it to instead of all the time….. two grands worth of brand new plasma and one weekend on GT5P and I got ‘Best Lap’ burnt in to the top right!!!
Comment by alcameleon — Apr 7, 2008 @ 5:55 pm
@30 ,
lower your Contrast to 50%,
default settings always put contrast around 100%
and raise your brightness
en btw most new plasmas have the technology to adjust the pixels ,so burnins would never occure.
Comment by terrortime — Apr 7, 2008 @ 6:49 pm
I realise I pimped my incredible home-made GT seat in an earlier thread but… well, I made another one. And this one’s better.
http://www.gerbilicious.com/gtSeat2/
I’m hoping there’ll be a slightly longer gap before gtSeat3. As is my bank manager - that’s the one that includes a real racing seat and harness…
Comment by iapetus — Apr 7, 2008 @ 9:45 pm
@30
£2,000 and you have a plasma that suffers burn-in? You got ripped off my friend.
Comment by TheShirts — Apr 8, 2008 @ 8:14 am
@ iapetus - Any chance you could send me the exact measurements of the parts you bought? I am interested in building myself a GTseat2
Comment by TheShirts — Apr 8, 2008 @ 8:35 am
Most of the measurements are up there already, I think. The supplier I used for the pipes was http://www.as-suppliesltd.co.uk, and all the tubes and clamps were size 6 by their system (not sure if it’s a standard one) - it’s relatively thin stuff, but very solid, and can take my weight easily. That said, the pipe size shouldn’t matter all that much - it’s mostly the lengths that count.
From the table at the bottom of that page, the lengths are used as follows:
2×130cm are the long sides of the base frame
2×55cm are the short sides of the base frame
2×65cm are the uprights
4×10cm are the legs at the corners
The build is pretty simple - the three-way connectors form four corners of a rectangular frame with short legs pointing down. There’s a cross-over piece on each side bar, and that holds the uprights in place at 90 degrees to the sides.
The wall mounts go on top of the uprights, and I just used a spirit level to get them level with each other before screwing the top shelf on. I really don’t have accurate measurements for the shelf - it was just the closest piece to the right size I could get from the offcuts box at my local Homebase. I measured out the width it would need to be before setting off, and it was a minimum of 32″ wide, and from experience last time I set a minimum of 10″ deep (would have liked 11″-12″, but when you’re paying 50p for the wood you can’t really complain…)
The only missing dimension from the write-up is for the screws - they’re Homebase ’super screws’, size 10 head and 3/4″ long.
And yes, I realise I’ve mixed imperial and metric measurements in all over the place again. It’s just the standard measurements used by the different companies I had to buy bits from.
It’s worth pointing out that most of the measurements were pretty much customised for me. The width of the frame is dictated by the chair I had to fit into it. The length was based on measuring myself sitting down to make sure that if I mount a low racing seat on it then it’s long enough to accommodate my legs. The height of the uprights is based on the size of me and my chair (though it is adjustable to some extent - the uprights don’t actually touch the ground at all, so the shelf can be raised or lowered a little…) You might get best results by measuring out the rough measurements for yourself - get a friend to do the honours with a tape measure while you hold the wheel in a comfortable position.
Comment by iapetus — Apr 8, 2008 @ 10:20 am
Oh, and it would also be nice to see top and average speed of a track and the entire race, I think.
Comment by Zta — Apr 8, 2008 @ 12:39 pm
Before they worry about damage modeling they should sort out the penalty system. Its present implementation is deeply frustrating as well as self-fulfilling, you get penalised, push to catch up and then perhaps incur another penalty etc..but when the original penalty was not even your fault…it can become very trying.
A better system would be to dock prize money for bumping/barging, then its up to you if you want to drive like an idiot.
Stopping online idiocy is a bit more problematic, but could be solved to a degree by a “bump rating” whereby players who charge around hitting all and sundry would be allocated a bump rating at the end of the race according to how many other cars/barriers they hit. These players could then only join specified races which their bump rating didn’t exceed. Bump ratings could be reduced by running clean races, thus opening up more races again.
Anyway…just an idea,
Shab.
Comment by shab — Apr 8, 2008 @ 2:01 pm
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