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	<title>Comments on: Far Cry 2 Interview - Keith Stuart</title>
	<atom:link href="http://threespeech.com/blog/2008/04/far-cry-2-interview-keith-stuart/feed/" rel="self" type="application/rss+xml" />
	<link>http://threespeech.com/blog/2008/04/far-cry-2-interview-keith-stuart/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Thu, 17 May 2012 05:42:20 +0000</pubDate>
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		<title>By: Far Cry 2 Interview - Keith Stuart &#124; GameBlews PS3, XBOX 360, Wii, PSP, DS News</title>
		<link>http://threespeech.com/blog/2008/04/far-cry-2-interview-keith-stuart/comment-page-1/#comment-195174</link>
		<dc:creator>Far Cry 2 Interview - Keith Stuart &#124; GameBlews PS3, XBOX 360, Wii, PSP, DS News</dc:creator>
		<pubDate>Mon, 19 May 2008 22:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=975#comment-195174</guid>
		<description>[...] title. In development at Ubisoft Montreal and scheduled for an autumn release, [&#8230;]   Source:  Far Cry 2 Interview - Keith Stuart - at Threespeech  (No Ratings Yet) &#160;Loading ...   RSS feed for comments on this post. TrackBack URL  Write a [...]</description>
		<content:encoded><![CDATA[<p>[...] title. In development at Ubisoft Montreal and scheduled for an autumn release, [&#8230;]   Source:  Far Cry 2 Interview - Keith Stuart - at Threespeech  (No Ratings Yet) &nbsp;Loading &#8230;   RSS feed for comments on this post. TrackBack URL  Write a [...]</p>
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		<title>By: FarCry 2 Interviews [2 parts] - FileFront Gaming Forums</title>
		<link>http://threespeech.com/blog/2008/04/far-cry-2-interview-keith-stuart/comment-page-1/#comment-192595</link>
		<dc:creator>FarCry 2 Interviews [2 parts] - FileFront Gaming Forums</dc:creator>
		<pubDate>Wed, 14 May 2008 15:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=975#comment-192595</guid>
		<description>[...] 2 Interviews [2 parts]   FarCry Interview - part 1: General questions and moral choices the player must make  FarCry Interview - part 2: Physics and Fire  Interesting reads, I must say.  [...]</description>
		<content:encoded><![CDATA[<p>[...] 2 Interviews [2 parts]   FarCry Interview - part 1: General questions and moral choices the player must make  FarCry Interview - part 2: Physics and Fire  Interesting reads, I must say.  [...]</p>
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		<title>By: M. Alam</title>
		<link>http://threespeech.com/blog/2008/04/far-cry-2-interview-keith-stuart/comment-page-1/#comment-190728</link>
		<dc:creator>M. Alam</dc:creator>
		<pubDate>Sun, 11 May 2008 08:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=975#comment-190728</guid>
		<description>Enlightening interview - now please increase your default font size so that it is actually readable in Firefox without users having to hit Ctrl + six times.</description>
		<content:encoded><![CDATA[<p>Enlightening interview - now please increase your default font size so that it is actually readable in Firefox without users having to hit Ctrl + six times.</p>
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		<title>By: Achilles</title>
		<link>http://threespeech.com/blog/2008/04/far-cry-2-interview-keith-stuart/comment-page-1/#comment-183163</link>
		<dc:creator>Achilles</dc:creator>
		<pubDate>Tue, 29 Apr 2008 21:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=975#comment-183163</guid>
		<description>Bear in mind that FC2 will be released on PS3, Xbox360 and PC.</description>
		<content:encoded><![CDATA[<p>Bear in mind that FC2 will be released on PS3, Xbox360 and PC.</p>
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		<title>By: fanpages</title>
		<link>http://threespeech.com/blog/2008/04/far-cry-2-interview-keith-stuart/comment-page-1/#comment-181501</link>
		<dc:creator>fanpages</dc:creator>
		<pubDate>Fri, 25 Apr 2008 12:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=975#comment-181501</guid>
		<description>Oh *good*, a PS3 game with guns &#38; a free-roaming fully-destructible environment.

We just haven't got enough of those to choose from.

"...where you can set fire to huge areas of scrubland to flush out hiding enemies; where the wind carries those flames in a realistic pattern and rain puts them out".

Much like "Alone In The Dark" will do, and I'm guessing every single other title will do from this point forward.

"...realistic day/night cycle with one minute of real time equalling eight minutes in the game world."

Presumably the game is not set in real-time, so that going away for 10 minutes for a "comfart" break with the game paused, won't add 80 minutes in game-time &#38; you've then missed the opportunity to unleash several cans of whoopass.

"...The player has certain skills that are in demand by the factions and they both want him to work for them; he can walk up the street and take jobs for either side, but obviously there are consequences and a big part of our dynamic story system is tracking that, tracking how often he’s willing to screw people over."

Grand Theft Auto 4.5 then?

"...We didn’t want infamy to be sort of a reputation layer"

Did somebody mention "Carry On Cleo"? ;)


Sounds like the creative minds of 170 people may result in either the most visually-stunning and enjoyable game of this genre (so far), but I cannot help think that this will be one of those titles that will just fill the gap until another one with bigger guns comes along.

Pity.

Oh, and before I forget, can I mention wireless microphones, shoddy PlayStation Network updates, broken promises of an unspecified nature, DualShock 3 controllers, "Home" being delayed, and a commercial organisation with shareholders ripping the public off for charging something for their products who are hoping to turn a profit on the PS3 console this August?  No wait, I’ll save that for the second part of the interview.

And whilst I’m about it… Merry Christmas… first post! :)

BFN,

fp.</description>
		<content:encoded><![CDATA[<p>Oh *good*, a PS3 game with guns &amp; a free-roaming fully-destructible environment.</p>
<p>We just haven&#8217;t got enough of those to choose from.</p>
<p>&#8220;&#8230;where you can set fire to huge areas of scrubland to flush out hiding enemies; where the wind carries those flames in a realistic pattern and rain puts them out&#8221;.</p>
<p>Much like &#8220;Alone In The Dark&#8221; will do, and I&#8217;m guessing every single other title will do from this point forward.</p>
<p>&#8220;&#8230;realistic day/night cycle with one minute of real time equalling eight minutes in the game world.&#8221;</p>
<p>Presumably the game is not set in real-time, so that going away for 10 minutes for a &#8220;comfart&#8221; break with the game paused, won&#8217;t add 80 minutes in game-time &amp; you&#8217;ve then missed the opportunity to unleash several cans of whoopass.</p>
<p>&#8220;&#8230;The player has certain skills that are in demand by the factions and they both want him to work for them; he can walk up the street and take jobs for either side, but obviously there are consequences and a big part of our dynamic story system is tracking that, tracking how often he’s willing to screw people over.&#8221;</p>
<p>Grand Theft Auto 4.5 then?</p>
<p>&#8220;&#8230;We didn’t want infamy to be sort of a reputation layer&#8221;</p>
<p>Did somebody mention &#8220;Carry On Cleo&#8221;? <img src='http://threespeech.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Sounds like the creative minds of 170 people may result in either the most visually-stunning and enjoyable game of this genre (so far), but I cannot help think that this will be one of those titles that will just fill the gap until another one with bigger guns comes along.</p>
<p>Pity.</p>
<p>Oh, and before I forget, can I mention wireless microphones, shoddy PlayStation Network updates, broken promises of an unspecified nature, DualShock 3 controllers, &#8220;Home&#8221; being delayed, and a commercial organisation with shareholders ripping the public off for charging something for their products who are hoping to turn a profit on the PS3 console this August?  No wait, I’ll save that for the second part of the interview.</p>
<p>And whilst I’m about it… Merry Christmas… first post! <img src='http://threespeech.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>BFN,</p>
<p>fp.</p>
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	<item>
		<title>By: I.AM.IRON.MAN</title>
		<link>http://threespeech.com/blog/2008/04/far-cry-2-interview-keith-stuart/comment-page-1/#comment-181487</link>
		<dc:creator>I.AM.IRON.MAN</dc:creator>
		<pubDate>Fri, 25 Apr 2008 11:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=975#comment-181487</guid>
		<description>Looks and sounds amazing. But it is ubisoft so i'm not holding my breath on this one.</description>
		<content:encoded><![CDATA[<p>Looks and sounds amazing. But it is ubisoft so i&#8217;m not holding my breath on this one.</p>
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		<title>By: Robert</title>
		<link>http://threespeech.com/blog/2008/04/far-cry-2-interview-keith-stuart/comment-page-1/#comment-181484</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 25 Apr 2008 11:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=975#comment-181484</guid>
		<description>Nice interview! I'm so looking forward to FarCry 2. It'll be a brutal game in many aspects - both technical (graphics, physics, sound) and story + events and features...

ThreeSpeech, I would love if you could change some CSS for your news/article/interviews:

1) Increse the "line-height" so there's more space between the.

2) The questions in this interview; can you please color them so they're more visible then the answers in the interviews?</description>
		<content:encoded><![CDATA[<p>Nice interview! I&#8217;m so looking forward to FarCry 2. It&#8217;ll be a brutal game in many aspects - both technical (graphics, physics, sound) and story + events and features&#8230;</p>
<p>ThreeSpeech, I would love if you could change some CSS for your news/article/interviews:</p>
<p>1) Increse the &#8220;line-height&#8221; so there&#8217;s more space between the.</p>
<p>2) The questions in this interview; can you please color them so they&#8217;re more visible then the answers in the interviews?</p>
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