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	<title>Comments on: HEAVENLY SWORD PREVIEW</title>
	<atom:link href="http://threespeech.com/blog/2007/08/heavenly-sword-preview/feed/" rel="self" type="application/rss+xml" />
	<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Thu, 17 May 2012 04:39:21 +0000</pubDate>
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		<title>By: HSFTW</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-43884</link>
		<dc:creator>HSFTW</dc:creator>
		<pubDate>Wed, 12 Sep 2007 07:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-43884</guid>
		<description>And being release day the great reviews start flooding in.  Nice to see that the sites and Mags trying to sandbag it have no say over honest reviews now.</description>
		<content:encoded><![CDATA[<p>And being release day the great reviews start flooding in.  Nice to see that the sites and Mags trying to sandbag it have no say over honest reviews now.</p>
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		<title>By: HSFTW</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-41327</link>
		<dc:creator>HSFTW</dc:creator>
		<pubDate>Tue, 04 Sep 2007 19:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-41327</guid>
		<description>Thx xcela, nice to see some other people that appreciate the time these guys put into this project.... 9 more days!</description>
		<content:encoded><![CDATA[<p>Thx xcela, nice to see some other people that appreciate the time these guys put into this project&#8230;. 9 more days!</p>
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		<title>By: -xcela-</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-40543</link>
		<dc:creator>-xcela-</dc:creator>
		<pubDate>Sun, 02 Sep 2007 09:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-40543</guid>
		<description>I read through the entire thread and this is what I can say. This game is a next step to next gen games compared to other next gen games on any other platform, I appreciate the effort given to make this game and I hope more and more dev's do the same thing as well. HSFTW arguments are undiniable and the others are just giving their own opinion. But you can't take it against HSFTW if he really like the game that much cause I do too. 
In conclusion, this game is going to be amazing and whatever people say everyone will see it when the final game is released and the final verdic will be all praise.</description>
		<content:encoded><![CDATA[<p>I read through the entire thread and this is what I can say. This game is a next step to next gen games compared to other next gen games on any other platform, I appreciate the effort given to make this game and I hope more and more dev&#8217;s do the same thing as well. HSFTW arguments are undiniable and the others are just giving their own opinion. But you can&#8217;t take it against HSFTW if he really like the game that much cause I do too.<br />
In conclusion, this game is going to be amazing and whatever people say everyone will see it when the final game is released and the final verdic will be all praise.</p>
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		<title>By: HSFTW</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-39683</link>
		<dc:creator>HSFTW</dc:creator>
		<pubDate>Wed, 29 Aug 2007 18:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-39683</guid>
		<description>The lead combat designers 2nd part to the combat blob proves...the reviewers that have said this is a button masher need to seriously LEARN TO PLAY.


"Auto lock and combat movement scaling

Believe it or not, many people simply do not know how to use an analogue stick. It's amazing just how many people donâ€™t immediately know how to manipulate a stick to move the heroine around. We allow movement with the d-pad but, most importantly, we move the heroine about in combat.

Press attack and the heroine will travel forwards with her attack anim. If there's an enemy nearby, she turns to the target before attacking and we scale the attack anim up to the target. The player doesn't need to push the control stick at all as the heroine will, to some degree, acquire and move towards enemies with only the input of the attack button. If the player doesn't use the control stick to move or target, we do our best to select the most appropriate target at any given situation. If we get stick input we narrow down and precisely pick the intended target for attack.

There are two layers of targeting there. One for the newbie - and I mean complete newbie - and a more traditional one for gamers. So, if someone new to gaming starts to play, they will acquire targets and make meaningful attacks. Seasoned gamers can ignore the help and select targets themselves, controlling fight situations better, hopefully, enjoying it more.

Auto blocking

Many people seem to dislike the fact we donâ€™t have a block button - probably more so than the fact we donâ€™t have a jump button. Auto blocking was something we took from Kung Fu Chaos and we wanted to explore and make it work for Heavenly Sword.

If it wasnâ€™t for our stance-based combat, I would be gagging for a block button. However, the stance-based system enables a different approach: the heroine has three stances, as I am sure you all know now, having played the demo. Each stance has different blocking attributes: Speed stance can only block speed attacks, Power stance can only block power attacks and Range stance cannot block at all.

Simply put, the idea is to be in the right stance at the right time. Early on in the game we donâ€™t have many power attacks but, later, we mix enemy stances up a lot and things get faster. Again though, there are multiple layers of difficulty: new gamers will mostly rely on the auto blocking but the more experienced gamers who take the time to learn the depths of the block mechanics will reap more benefits - especially when things get more complicated.

Counters

We have a simple countering system in Heavenly Sword. Block an attack, press triangle and you perform a counter. Simple. You are, however, time limited so you need to do it fast. We are pretty generous with the window of opportunity, making countering fairly easy - it's therefore balanced through limited damage to the enemy. Better timing though, results in a kill counter finishing the enemy instantly. The better you play, the more rewarding the experience. We also have a few surprises later in the game regarding counters. Mwa ha ha ha...

I've only touched on three aspects of the combat system but nearly every part of it has this multi-layering: timings based on novice play, timings based on average gamers and timings based on complete ninjas. I donâ€™t want to alienate people, I want to empower them.

Mums and dads, aunts and uncles: they can all play the game, enjoy and get something out of it. You guys, when you play, can play like your relatives or you can play like a pro. The combat system gives back what you put into it. Itâ€™s an interactive system, itâ€™s reflexive. How you feel, how you respond, how you think.

The combat system is, as you play, a portrait of you."

So in essence if you think the combat system sucks and is just a hack n slash then more then likley you just suck.</description>
		<content:encoded><![CDATA[<p>The lead combat designers 2nd part to the combat blob proves&#8230;the reviewers that have said this is a button masher need to seriously LEARN TO PLAY.</p>
<p>&#8220;Auto lock and combat movement scaling</p>
<p>Believe it or not, many people simply do not know how to use an analogue stick. It&#8217;s amazing just how many people donâ€™t immediately know how to manipulate a stick to move the heroine around. We allow movement with the d-pad but, most importantly, we move the heroine about in combat.</p>
<p>Press attack and the heroine will travel forwards with her attack anim. If there&#8217;s an enemy nearby, she turns to the target before attacking and we scale the attack anim up to the target. The player doesn&#8217;t need to push the control stick at all as the heroine will, to some degree, acquire and move towards enemies with only the input of the attack button. If the player doesn&#8217;t use the control stick to move or target, we do our best to select the most appropriate target at any given situation. If we get stick input we narrow down and precisely pick the intended target for attack.</p>
<p>There are two layers of targeting there. One for the newbie - and I mean complete newbie - and a more traditional one for gamers. So, if someone new to gaming starts to play, they will acquire targets and make meaningful attacks. Seasoned gamers can ignore the help and select targets themselves, controlling fight situations better, hopefully, enjoying it more.</p>
<p>Auto blocking</p>
<p>Many people seem to dislike the fact we donâ€™t have a block button - probably more so than the fact we donâ€™t have a jump button. Auto blocking was something we took from Kung Fu Chaos and we wanted to explore and make it work for Heavenly Sword.</p>
<p>If it wasnâ€™t for our stance-based combat, I would be gagging for a block button. However, the stance-based system enables a different approach: the heroine has three stances, as I am sure you all know now, having played the demo. Each stance has different blocking attributes: Speed stance can only block speed attacks, Power stance can only block power attacks and Range stance cannot block at all.</p>
<p>Simply put, the idea is to be in the right stance at the right time. Early on in the game we donâ€™t have many power attacks but, later, we mix enemy stances up a lot and things get faster. Again though, there are multiple layers of difficulty: new gamers will mostly rely on the auto blocking but the more experienced gamers who take the time to learn the depths of the block mechanics will reap more benefits - especially when things get more complicated.</p>
<p>Counters</p>
<p>We have a simple countering system in Heavenly Sword. Block an attack, press triangle and you perform a counter. Simple. You are, however, time limited so you need to do it fast. We are pretty generous with the window of opportunity, making countering fairly easy - it&#8217;s therefore balanced through limited damage to the enemy. Better timing though, results in a kill counter finishing the enemy instantly. The better you play, the more rewarding the experience. We also have a few surprises later in the game regarding counters. Mwa ha ha ha&#8230;</p>
<p>I&#8217;ve only touched on three aspects of the combat system but nearly every part of it has this multi-layering: timings based on novice play, timings based on average gamers and timings based on complete ninjas. I donâ€™t want to alienate people, I want to empower them.</p>
<p>Mums and dads, aunts and uncles: they can all play the game, enjoy and get something out of it. You guys, when you play, can play like your relatives or you can play like a pro. The combat system gives back what you put into it. Itâ€™s an interactive system, itâ€™s reflexive. How you feel, how you respond, how you think.</p>
<p>The combat system is, as you play, a portrait of you.&#8221;</p>
<p>So in essence if you think the combat system sucks and is just a hack n slash then more then likley you just suck.</p>
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		<title>By: WheelGear</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-39527</link>
		<dc:creator>WheelGear</dc:creator>
		<pubDate>Wed, 29 Aug 2007 01:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-39527</guid>
		<description>Thank you for the detailed review and interviews!!  I like the classy, informational style that lets me come to my own conclusion.  It adds detail that's missing, though goes well with the "Making Of" videos on the PSN.  Please ignore the MS fanboy nazi posters who don't think you have a right to review here -- it's easiest to just pretend these clowns don't exist.</description>
		<content:encoded><![CDATA[<p>Thank you for the detailed review and interviews!!  I like the classy, informational style that lets me come to my own conclusion.  It adds detail that&#8217;s missing, though goes well with the &#8220;Making Of&#8221; videos on the PSN.  Please ignore the MS fanboy nazi posters who don&#8217;t think you have a right to review here &#8212; it&#8217;s easiest to just pretend these clowns don&#8217;t exist.</p>
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		<title>By: HSFTW</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-39468</link>
		<dc:creator>HSFTW</dc:creator>
		<pubDate>Tue, 28 Aug 2007 17:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-39468</guid>
		<description>Going through hell mode in that amount of time is BS just like Bioshock being 20 hours.  The combat designers them selves on the NT forums have said that they can do the army scenes practically with there eyes closed, have been playing it for over 3 years and can get through Normal mode in just over 10 hours.  I find it really hard to believe that an inexperience player can cut through Hell mode in 6-8 hours with little effort or dexterity.  

We will see in a few weeks.  It is already a known fact that almost every review out there lied about Bioshocks game length so I guess it isnt a stretch to say they are about this game either.  Besides game length rarely  means the game is bad.  Games with a specifically graphed out story that has at least two sequels have to end eventually and in this genre it isn't that short, I can play through God of War 2 on the hardest setting in like 8-9 hours with no effort at all and that is still an awesome game.</description>
		<content:encoded><![CDATA[<p>Going through hell mode in that amount of time is BS just like Bioshock being 20 hours.  The combat designers them selves on the NT forums have said that they can do the army scenes practically with there eyes closed, have been playing it for over 3 years and can get through Normal mode in just over 10 hours.  I find it really hard to believe that an inexperience player can cut through Hell mode in 6-8 hours with little effort or dexterity.  </p>
<p>We will see in a few weeks.  It is already a known fact that almost every review out there lied about Bioshocks game length so I guess it isnt a stretch to say they are about this game either.  Besides game length rarely  means the game is bad.  Games with a specifically graphed out story that has at least two sequels have to end eventually and in this genre it isn&#8217;t that short, I can play through God of War 2 on the hardest setting in like 8-9 hours with no effort at all and that is still an awesome game.</p>
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		<title>By: Tuomas Salo</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-39435</link>
		<dc:creator>Tuomas Salo</dc:creator>
		<pubDate>Tue, 28 Aug 2007 14:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-39435</guid>
		<description>And now we have a Sony site "reviewing" Sony games? 

This is a new low, even for PS3.</description>
		<content:encoded><![CDATA[<p>And now we have a Sony site &#8220;reviewing&#8221; Sony games? </p>
<p>This is a new low, even for PS3.</p>
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		<title>By: Three Speech &#187; HEAVENLY SWORD: SCREENSHOTS &#38; REVIEWS</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-39426</link>
		<dc:creator>Three Speech &#187; HEAVENLY SWORD: SCREENSHOTS &#38; REVIEWS</dc:creator>
		<pubDate>Tue, 28 Aug 2007 14:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-39426</guid>
		<description>[...] You can find what Three Speech thought of the game here. Also in Heavenly Sword news, weâ€™ve got a bunch of new screenshots to share fresh from the Leipzig Games Convention in Germany [...]</description>
		<content:encoded><![CDATA[<p>[...] You can find what Three Speech thought of the game here. Also in Heavenly Sword news, weâ€™ve got a bunch of new screenshots to share fresh from the Leipzig Games Convention in Germany [...]</p>
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		<title>By: hahnchen</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-39305</link>
		<dc:creator>hahnchen</dc:creator>
		<pubDate>Mon, 27 Aug 2007 21:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-39305</guid>
		<description>No, the Edge preview explicitly mentions that you can cut through "Hell" mode with little effort or dexterity.  So much so that it gets tedious.</description>
		<content:encoded><![CDATA[<p>No, the Edge preview explicitly mentions that you can cut through &#8220;Hell&#8221; mode with little effort or dexterity.  So much so that it gets tedious.</p>
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		<title>By: HSFTW</title>
		<link>http://threespeech.com/blog/2007/08/heavenly-sword-preview/comment-page-2/#comment-38949</link>
		<dc:creator>HSFTW</dc:creator>
		<pubDate>Sat, 25 Aug 2007 18:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=536#comment-38949</guid>
		<description>Yes and God of War got a 7 from Edge, almost nothing gets higher then a 9 by them, so a 6 is like an 8 anywhere else, pretty good review tho if ya read the whole thing.  Plus Gamepro gave it a 4.5/5  Edge and Ign are the only ones that gave mediocre reviews and well they give tough reviews anyway.  

Got a chance to play the final test version and if you play on hell mode it takes a much longer time.  On normal and not collecting all the items you can you would be hard pressed to finish it under 10 hours.  Most likely edge and IGN played it on easy and blasted through it then poped in another game to review, I don't see how anyone could beat it in 6-8 hours unless you did a speed run on easy.  Oh wel,l its only 2 mediocre reviews out of alot of really good ones.  Plus I disagree alot with some of there opinions after playing the same content.  You get a feeling they just aren't a fan of the genera to begin with.  I think it was edge that bashed the fact there is a counter system which makes it so you have to be on the defensive sometimes and wait or you'll get you ass kicked like it was a bad thing then said he pref reed a much more visceral combat that lets you just hack through the enemies with no need for blocking or countering.  Just his opinion I guess, I prefer the skill required to fight the enemies and not just plow threw them with no real threat to yourself but thats just me.</description>
		<content:encoded><![CDATA[<p>Yes and God of War got a 7 from Edge, almost nothing gets higher then a 9 by them, so a 6 is like an 8 anywhere else, pretty good review tho if ya read the whole thing.  Plus Gamepro gave it a 4.5/5  Edge and Ign are the only ones that gave mediocre reviews and well they give tough reviews anyway.  </p>
<p>Got a chance to play the final test version and if you play on hell mode it takes a much longer time.  On normal and not collecting all the items you can you would be hard pressed to finish it under 10 hours.  Most likely edge and IGN played it on easy and blasted through it then poped in another game to review, I don&#8217;t see how anyone could beat it in 6-8 hours unless you did a speed run on easy.  Oh wel,l its only 2 mediocre reviews out of alot of really good ones.  Plus I disagree alot with some of there opinions after playing the same content.  You get a feeling they just aren&#8217;t a fan of the genera to begin with.  I think it was edge that bashed the fact there is a counter system which makes it so you have to be on the defensive sometimes and wait or you&#8217;ll get you ass kicked like it was a bad thing then said he pref reed a much more visceral combat that lets you just hack through the enemies with no need for blocking or countering.  Just his opinion I guess, I prefer the skill required to fight the enemies and not just plow threw them with no real threat to yourself but thats just me.</p>
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