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	<title>Comments on: KILLZONE IN-GAME SCREEN SHOT</title>
	<atom:link href="http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/feed/" rel="self" type="application/rss+xml" />
	<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Thu, 17 May 2012 04:30:07 +0000</pubDate>
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		<title>By: Killzone 2 screenshot to get us hyped for tonight&#8217;s demo event &#187; Console Game Players</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-225066</link>
		<dc:creator>Killzone 2 screenshot to get us hyped for tonight&#8217;s demo event &#187; Console Game Players</dc:creator>
		<pubDate>Wed, 01 Oct 2008 01:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-225066</guid>
		<description>[...] games,&#8217; with a little more info about Killzone 2 and the full res image can be found on Threespeech. Screenshots (well, singular) are all well and good, but we really want to see the game in motion. [...]</description>
		<content:encoded><![CDATA[<p>[...] games,&#8217; with a little more info about Killzone 2 and the full res image can be found on Threespeech. Screenshots (well, singular) are all well and good, but we really want to see the game in motion. [...]</p>
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		<title>By: michiman</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-64190</link>
		<dc:creator>michiman</dc:creator>
		<pubDate>Sun, 04 Nov 2007 17:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-64190</guid>
		<description>how can i take screen shot in  killzone?</description>
		<content:encoded><![CDATA[<p>how can i take screen shot in  killzone?</p>
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		<title>By: lmimmfn</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-31416</link>
		<dc:creator>lmimmfn</dc:creator>
		<pubDate>Fri, 13 Jul 2007 20:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-31416</guid>
		<description>Anyone know when the game that was shown at E3 2005 will be released? It was called killzone too, but doesnt look anything like that screenshot</description>
		<content:encoded><![CDATA[<p>Anyone know when the game that was shown at E3 2005 will be released? It was called killzone too, but doesnt look anything like that screenshot</p>
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		<title>By: Razor</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-30902</link>
		<dc:creator>Razor</dc:creator>
		<pubDate>Wed, 11 Jul 2007 11:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-30902</guid>
		<description>Now the E3 trailer is available on gamevideos you can now see how bad it really is, and that this is a genuine screen shot.  Doesn't hold much hope does it?</description>
		<content:encoded><![CDATA[<p>Now the E3 trailer is available on gamevideos you can now see how bad it really is, and that this is a genuine screen shot.  Doesn&#8217;t hold much hope does it?</p>
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		<title>By: ThwartedEfforts</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-30873</link>
		<dc:creator>ThwartedEfforts</dc:creator>
		<pubDate>Wed, 11 Jul 2007 07:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-30873</guid>
		<description>I'm loving how the gun takes up approximately the entire screen area, presumably to hide those 1970s style shadows and wall textures that look like they came free with an issue of Amiga Format. Makes you proud to not still have that Â£400!

I can't wait for development teams around the world to progress beyond ejaculating generic-looking first person shooters with smoke grenades and night sights and rifles and special forces and helicopter hostage mission NNGH MMPfhshbtptp sorry, sleep typing.

To summarise, next please.</description>
		<content:encoded><![CDATA[<p>I&#8217;m loving how the gun takes up approximately the entire screen area, presumably to hide those 1970s style shadows and wall textures that look like they came free with an issue of Amiga Format. Makes you proud to not still have that Â£400!</p>
<p>I can&#8217;t wait for development teams around the world to progress beyond ejaculating generic-looking first person shooters with smoke grenades and night sights and rifles and special forces and helicopter hostage mission NNGH MMPfhshbtptp sorry, sleep typing.</p>
<p>To summarise, next please.</p>
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		<title>By: BerkleyJ</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-30866</link>
		<dc:creator>BerkleyJ</dc:creator>
		<pubDate>Wed, 11 Jul 2007 06:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-30866</guid>
		<description>REAL SCREENSHOT HERE
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http://files.myopera.com/SappYoda/files/killzone.png
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		<content:encoded><![CDATA[<p>REAL SCREENSHOT HERE<br />
REAL SCREENSHOT HERE<br />
REAL SCREENSHOT HERE<br />
REAL SCREENSHOT HERE<br />
REAL SCREENSHOT HERE<br />
REAL SCREENSHOT HERE<br />
REAL SCREENSHOT HERE<br />
REAL SCREENSHOT HERE<br />
REAL SCREENSHOT HERE<br />
REAL SCREENSHOT HERE<br />
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<a href="http://files.myopera.com/SappYoda/files/killzone.png" rel="nofollow">http://files.myopera.com/SappYoda/files/killzone.png</a><br />
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		<title>By: Philbob</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-30858</link>
		<dc:creator>Philbob</dc:creator>
		<pubDate>Wed, 11 Jul 2007 05:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-30858</guid>
		<description>I hate to sound so negative, but that does look pretty last-gen, at least texture/shadow wise. Perhaps they just chose a *really* bad place to take a screenshot, but I'd expect sharper textures than that in a next-gen game. Unless this is the Wii version? :-p

No really, I paid Â£460-odd out for my PS3, and I want to see some real beefy looking games for my money. I'm not a PS3-hater.

I don't even like Gears of War, but on a visual level that game really sets the standard for action games and if this screen is indicative of the final product, it's not got the same gloss.

I'm still going to be hopeful the E3 version looks amazing, but I'm skeptical now.</description>
		<content:encoded><![CDATA[<p>I hate to sound so negative, but that does look pretty last-gen, at least texture/shadow wise. Perhaps they just chose a *really* bad place to take a screenshot, but I&#8217;d expect sharper textures than that in a next-gen game. Unless this is the Wii version? :-p</p>
<p>No really, I paid Â£460-odd out for my PS3, and I want to see some real beefy looking games for my money. I&#8217;m not a PS3-hater.</p>
<p>I don&#8217;t even like Gears of War, but on a visual level that game really sets the standard for action games and if this screen is indicative of the final product, it&#8217;s not got the same gloss.</p>
<p>I&#8217;m still going to be hopeful the E3 version looks amazing, but I&#8217;m skeptical now.</p>
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		<title>By: Skyler</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-30825</link>
		<dc:creator>Skyler</dc:creator>
		<pubDate>Tue, 10 Jul 2007 22:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-30825</guid>
		<description>there is definitely something up with this picture. if that dot is a laser pointer, then why is it bigger that the enemies eye, at a greater distance, laser pointers arent that big (unless they are in this game), that would be a torch size being that big. but the light source/shadows doesn't indicate the laser is in fact the light source.</description>
		<content:encoded><![CDATA[<p>there is definitely something up with this picture. if that dot is a laser pointer, then why is it bigger that the enemies eye, at a greater distance, laser pointers arent that big (unless they are in this game), that would be a torch size being that big. but the light source/shadows doesn&#8217;t indicate the laser is in fact the light source.</p>
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		<title>By: itydude</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-30818</link>
		<dc:creator>itydude</dc:creator>
		<pubDate>Tue, 10 Jul 2007 21:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-30818</guid>
		<description>looks good so far! am sure its not long now till real footage is realeased, E3 starts on weds 11th july!</description>
		<content:encoded><![CDATA[<p>looks good so far! am sure its not long now till real footage is realeased, E3 starts on weds 11th july!</p>
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		<title>By: Unreal.Blender</title>
		<link>http://threespeech.com/blog/2007/07/killzone-in-game-screen-shot/comment-page-2/#comment-30812</link>
		<dc:creator>Unreal.Blender</dc:creator>
		<pubDate>Tue, 10 Jul 2007 21:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=465#comment-30812</guid>
		<description>Wow, I saw this and my face exploded.</description>
		<content:encoded><![CDATA[<p>Wow, I saw this and my face exploded.</p>
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