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	<title>Comments on: PHIL HARRISON INTERVIEW - BLOGGER&#8217;S ROUND TABLE</title>
	<atom:link href="http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/feed/" rel="self" type="application/rss+xml" />
	<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Fri, 12 Mar 2010 18:08:18 +0000</pubDate>
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		<title>By: Alternatives To Second Life - Uber Edition &#171; Second Life Games</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12933</link>
		<dc:creator>Alternatives To Second Life - Uber Edition &#171; Second Life Games</dc:creator>
		<pubDate>Thu, 12 Apr 2007 22:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12933</guid>
		<description>[...] Sony has officially and vehemently disqualified PlayStation Home as an alternative to Second Life. Hereâ€™s a quote from a recent Phil Harrison interview on the flog: PH: I think youâ€™re way oversimplifying by suggesting Second Life and Home are the same. In Home, you get a character and a 3D world, and thatâ€™s where the similarity ends. Second Life does some brilliant things but with Home, weâ€™re providing a service. Therefore, the tone of voice is what will differentiate it â€“ Home is about entertainment, it has a game focus, and itâ€™s about sharing with a like-minded community. We donâ€™t give users the level of influence over the environment, behaviour and object definitions that Second Life does â€“ itâ€™s as secure as any other PS3 game. With some of the operating system protocols that are built into the Cell chip, itâ€™s about as secure as you can be on a consumer device. [...]</description>
		<content:encoded><![CDATA[<p>[...] Sony has officially and vehemently disqualified PlayStation Home as an alternative to Second Life. Hereâ€™s a quote from a recent Phil Harrison interview on the flog: PH: I think youâ€™re way oversimplifying by suggesting Second Life and Home are the same. In Home, you get a character and a 3D world, and thatâ€™s where the similarity ends. Second Life does some brilliant things but with Home, weâ€™re providing a service. Therefore, the tone of voice is what will differentiate it â€“ Home is about entertainment, it has a game focus, and itâ€™s about sharing with a like-minded community. We donâ€™t give users the level of influence over the environment, behaviour and object definitions that Second Life does â€“ itâ€™s as secure as any other PS3 game. With some of the operating system protocols that are built into the Cell chip, itâ€™s about as secure as you can be on a consumer device. [...]</p>
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		<title>By: Marillion</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12872</link>
		<dc:creator>Marillion</dc:creator>
		<pubDate>Thu, 12 Apr 2007 15:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12872</guid>
		<description>Interesting how you didn't mention how Phil CRASHED OUR GIG AND TRIED TO AUCTION A PS3.

http://biffovision.blogspot.com/2007/04/spiked.html</description>
		<content:encoded><![CDATA[<p>Interesting how you didn&#8217;t mention how Phil CRASHED OUR GIG AND TRIED TO AUCTION A PS3.</p>
<p><a href="http://biffovision.blogspot.com/2007/04/spiked.html" rel="nofollow">http://biffovision.blogspot.com/2007/04/spiked.html</a></p>
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		<title>By: Sony never doing away with retail &#171; Sorry about the caps</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12758</link>
		<dc:creator>Sony never doing away with retail &#171; Sorry about the caps</dc:creator>
		<pubDate>Wed, 11 Apr 2007 23:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12758</guid>
		<description>[...] Sony never doing away with&#160;retail  Doesn&#8217;t seem true, does it? [...]</description>
		<content:encoded><![CDATA[<p>[...] Sony never doing away with&nbsp;retail  Doesn&#8217;t seem true, does it? [...]</p>
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		<title>By: Jamie Skella</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12533</link>
		<dc:creator>Jamie Skella</dc:creator>
		<pubDate>Tue, 10 Apr 2007 15:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12533</guid>
		<description>In reply to comment 9 by Jimmy; the 1080i issue is only noticed on TV's that can't actually do 720p as well.

If a game like Motorstorm (720p) is played on a TV that can do 1080i but not 720p (like many old plasma TVs), it's downscaled to a standard (480) resolution or 576 - which is damn ugly.</description>
		<content:encoded><![CDATA[<p>In reply to comment 9 by Jimmy; the 1080i issue is only noticed on TV&#8217;s that can&#8217;t actually do 720p as well.</p>
<p>If a game like Motorstorm (720p) is played on a TV that can do 1080i but not 720p (like many old plasma TVs), it&#8217;s downscaled to a standard (480) resolution or 576 - which is damn ugly.</p>
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		<title>By: Living in the Metaverse &#187; Does User Generated Content Matter?</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12436</link>
		<dc:creator>Living in the Metaverse &#187; Does User Generated Content Matter?</dc:creator>
		<pubDate>Mon, 09 Apr 2007 17:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12436</guid>
		<description>[...] Three speach brings us an interview with Phil Harrison, of the Sony Computer Entertainment inc. There is an interesting part about differences of Sony&#8217;s PS Home and Second Life pointed by Terra Nova: We donâ€™t give users the level of influence over the environment, behaviour and object definitions that Second Life does â€“ itâ€™s as secure as any other PS3 game&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Three speach brings us an interview with Phil Harrison, of the Sony Computer Entertainment inc. There is an interesting part about differences of Sony&#8217;s PS Home and Second Life pointed by Terra Nova: We donâ€™t give users the level of influence over the environment, behaviour and object definitions that Second Life does â€“ itâ€™s as secure as any other PS3 game&#8230; [...]</p>
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		<title>By: MrME</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12418</link>
		<dc:creator>MrME</dc:creator>
		<pubDate>Mon, 09 Apr 2007 14:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12418</guid>
		<description>it would be nice if someone would at least ask about scaling for 1080i users. It's bascially the last big technical issue the ps3 has left. It would only take a second to ask, people.</description>
		<content:encoded><![CDATA[<p>it would be nice if someone would at least ask about scaling for 1080i users. It&#8217;s bascially the last big technical issue the ps3 has left. It would only take a second to ask, people.</p>
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		<title>By: Jimmy</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12331</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Sun, 08 Apr 2007 21:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12331</guid>
		<description>For the guy who ranted about not being able to play PS3 games on 1080i tv's - I play mine on a 1080i only tv and never had any problems with it.</description>
		<content:encoded><![CDATA[<p>For the guy who ranted about not being able to play PS3 games on 1080i tv&#8217;s - I play mine on a 1080i only tv and never had any problems with it.</p>
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		<title>By: Old School</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12227</link>
		<dc:creator>Old School</dc:creator>
		<pubDate>Sun, 08 Apr 2007 03:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12227</guid>
		<description>I wish that Sony would  have the decency to inform all those non UK European early adopters about the no-show of playstation store in their country. I live in Greece and although i enjoy Resistance and Motorstorm i cant help feeling cheated for not been informed beforehand.

I also have to agree on the 720p blueray playback. I mean... how stupid is that? Why only 1080i and 1080p?</description>
		<content:encoded><![CDATA[<p>I wish that Sony would  have the decency to inform all those non UK European early adopters about the no-show of playstation store in their country. I live in Greece and although i enjoy Resistance and Motorstorm i cant help feeling cheated for not been informed beforehand.</p>
<p>I also have to agree on the 720p blueray playback. I mean&#8230; how stupid is that? Why only 1080i and 1080p?</p>
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		<title>By: D.Vader</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12187</link>
		<dc:creator>D.Vader</dc:creator>
		<pubDate>Sat, 07 Apr 2007 21:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12187</guid>
		<description>Kris,

What kind of TV did you get man?</description>
		<content:encoded><![CDATA[<p>Kris,</p>
<p>What kind of TV did you get man?</p>
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		<title>By: plonk420</title>
		<link>http://threespeech.com/blog/2007/04/phil-harrison-interview-bloggers-round-table/comment-page-1/#comment-12099</link>
		<dc:creator>plonk420</dc:creator>
		<pubDate>Sat, 07 Apr 2007 07:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=376#comment-12099</guid>
		<description>i second "WHEN WILL BRD-Movies PLAY IN 720p" and "CUSTOM SOUNDTRACKS"</description>
		<content:encoded><![CDATA[<p>i second &#8220;WHEN WILL BRD-Movies PLAY IN 720p&#8221; and &#8220;CUSTOM SOUNDTRACKS&#8221;</p>
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