
LITTLEBIGPLANET™: EXPLORE, CREATE, SHARE.
Be Part of a Global PlayStation®3 Community Creating a Brand New Gaming World; Genre-Defying, Astoundingly Imaginative –It’s More Than Just Gaming
SAN FRANCISCO, Calif., March 7, 2007 — Sony Computer Entertainment Worldwide Studios today revealed a glimpse of the LittleBigPlanet™ – the first creative gaming experience for PLAYSTATION®3 (PS3™) – at the Game Developers Conference (GDC) in San Francisco, California.
Developed by Media Molecule, LittleBigPlanet is a new PS3 community-based game with a hugely innovative concept behind it. Players meet on a blue and green planet scattered with individual plots – and use their character’s amazing abilities to play, create and share what they build with other gamers throughout the world via PLAYSTATION®Network.
The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve – requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.

Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There’s no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else’s.
“We were confident that PS3 would be the platform to lead the way in creative gaming, and LittleBigPlanet brings this concept to life spectacularly,” said Phil Harrison, President of Sony Computer Entertainment Worldwide Studios. “By giving players the power to shape and share an entire virtual world via PLAYSTATION Network, we’ve created the space for PS3 owners to realize their creativity and craft their own unique gameplay experience.”
So, how does it work?
Play the game, learn the skills and then find your own way to play. There isn’t a set solution to anything – you live LittleBigPlanet however you want to.
Create your own content – customize your character and build your own locations. You have the power to rearrange anything in this unbelievably tactile landscape.
Build, move, create, collaborate – then share content with friends or publicly by inviting the whole world to come and visit your own location on LittleBigPlanet.
Key features:
There’s not just one way to play. Players craft their own individual experience.
Unlimited possibilities for user-created content – players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet.
Players discover and win new skills and items to aid them on their creative journey.
Initial levels will be provided – endless others will be user-generated on a global scale.
LittleBigPlanet will change every day as players contribute their own levels
Online and offline multiplayer modes – play alone, work as a team or get competitive.
LittleBigPlanet global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends.
A demo of LittleBigPlanet for PS3 is slated for the PLAYSTATION Network this fall. The full version will follow in early 2008.
I downloaded and watched the HD video of the demo, and it looks AWESOME… the graphics are so realistic and cartoonish at the same time… and the physics! That could be one of the system-sellers. Hope they tweak the music though, it is too overwhelming compared to in-game sfx.
Comment by olivier — Mar 8, 2007 @ 12:58 pm
I’ve watched the LBP presentation from the keynote demo. Awesome stuff.
Comment by VMerken — Mar 8, 2007 @ 1:43 pm
I loved the demonstration at the GDC keynote, can’t wait to get my hands on the demo!
Comment by Shin-Ra — Mar 8, 2007 @ 2:35 pm
This is the true actual highlight of the Sony Presentation–looks great, seems imaginative and full of promise.
Now, if Sony could actually do something about tightening up Sony@Home and requiring developers to implement voice in all online games, a quick-to-use Friends list, etc., then Sony@Home would look valuable instead of a blatant red herring to cover up a still-poor PS3 online network.
Regardless, more games like LBP, and one could forget Sony’s online shortcomings, even after Sony@Home launches.
Comment by Matt — Mar 8, 2007 @ 2:53 pm
i think the music they use is just for the trailer, cos its actualy a song by a band called Go! Team.
Comment by Jonsiuk — Mar 8, 2007 @ 3:08 pm
To no 4:
WTF if sony@home????
are you incapable of grasping something as simple as the fact that it’s called Playstation Home.
Really if you can’t even get to grips with a simple two word brand identity without screwing it up, then you really have no right telling people at sony how they should be implementing something technical.
Comment by jamie — Mar 8, 2007 @ 11:42 pm
This looks really impressive and give me more hope that trust placed in Sony and the playstation 3 is well placed in the long run. Thanks for ps3 home vids. This is killer and will get the social side of things off to a flying (!) start.
Comment by carl — Mar 11, 2007 @ 6:38 pm
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