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	<title>Comments on: THE INS AND OUTS OF GAME DEVELOPMENT - PAST, PRESENT &#038; FUTURE</title>
	<atom:link href="http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/feed/" rel="self" type="application/rss+xml" />
	<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Thu, 17 May 2012 03:59:20 +0000</pubDate>
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		<title>By: davidgibbo</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-11362</link>
		<dc:creator>davidgibbo</dc:creator>
		<pubDate>Tue, 03 Apr 2007 03:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-11362</guid>
		<description>Anthony, any idea how the royalties compare for GBA, DS and PSP? Thanks</description>
		<content:encoded><![CDATA[<p>Anthony, any idea how the royalties compare for GBA, DS and PSP? Thanks</p>
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		<title>By: Scatt-Man</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-4166</link>
		<dc:creator>Scatt-Man</dc:creator>
		<pubDate>Tue, 06 Feb 2007 16:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-4166</guid>
		<description>I've been a long-time Nintendo fan, and still am. I don't plan on purchasing a PS3, but I enjoyed this article a lot.

I have a question though:
Is the information about how many titles need to be sold in order for a developer to break even currently available?
Knowing this in the past has surely made an impact in regards to both developers and consumers alike.

With Nintendo's ease of developement, yet highest demand for royalties, Microsoft's low royalties, and Sony's high cost of everything, it'd be interesting to see how the three fare against each other.

"This generation SONY has done many of the same mistakes that brought giants like Nintendo and SEGA to their knees in the past."

Agreed!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been a long-time Nintendo fan, and still am. I don&#8217;t plan on purchasing a PS3, but I enjoyed this article a lot.</p>
<p>I have a question though:<br />
Is the information about how many titles need to be sold in order for a developer to break even currently available?<br />
Knowing this in the past has surely made an impact in regards to both developers and consumers alike.</p>
<p>With Nintendo&#8217;s ease of developement, yet highest demand for royalties, Microsoft&#8217;s low royalties, and Sony&#8217;s high cost of everything, it&#8217;d be interesting to see how the three fare against each other.</p>
<p>&#8220;This generation SONY has done many of the same mistakes that brought giants like Nintendo and SEGA to their knees in the past.&#8221;</p>
<p>Agreed!</p>
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		<title>By: Shahnam Haider</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-4045</link>
		<dc:creator>Shahnam Haider</dc:creator>
		<pubDate>Sun, 04 Feb 2007 15:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-4045</guid>
		<description>A very good read. well, since we have inadvertantly started to discuss the future of the PS3 then I too think or atleast that the Success of PS3 will come along much like PS2. i.e. a year or so after it's been launched. I think its a multifaceted war that sony is fighting, at one front it is pitching its Blu-ray disc against other media such as HD-DVD, and winning that front cuz four studios (maybe five if universal has gone neutral) have pledged support for it. The other front being the CPU of the PS3 itself, i think they are pitching that console to be in the middle of this transitional phase in CPU architecture, saying that yes, we are ready for multi-core processors in homes. Whether they'd be able to garner the same support in time that was given to PS2's emotion engine is certainly unknown. i think we;ll have to rely on games like Lair, F1, motorstorm, MGS4 etc to be able to impress other developers and not just gamers so that more developers start taking PS3 as their primary platform when making new IPs etc. thats the only way, in my opinion, to nab exclusives.</description>
		<content:encoded><![CDATA[<p>A very good read. well, since we have inadvertantly started to discuss the future of the PS3 then I too think or atleast that the Success of PS3 will come along much like PS2. i.e. a year or so after it&#8217;s been launched. I think its a multifaceted war that sony is fighting, at one front it is pitching its Blu-ray disc against other media such as HD-DVD, and winning that front cuz four studios (maybe five if universal has gone neutral) have pledged support for it. The other front being the CPU of the PS3 itself, i think they are pitching that console to be in the middle of this transitional phase in CPU architecture, saying that yes, we are ready for multi-core processors in homes. Whether they&#8217;d be able to garner the same support in time that was given to PS2&#8217;s emotion engine is certainly unknown. i think we;ll have to rely on games like Lair, F1, motorstorm, MGS4 etc to be able to impress other developers and not just gamers so that more developers start taking PS3 as their primary platform when making new IPs etc. thats the only way, in my opinion, to nab exclusives.</p>
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		<title>By: G2</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-3587</link>
		<dc:creator>G2</dc:creator>
		<pubDate>Mon, 29 Jan 2007 20:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-3587</guid>
		<description>32 bit technology brought a revolution in home video games. The 3D real-time environments we explored gave us an incredibly immersive and emotive experience. With PS2 the only title that really blew me away was the GTA franchise, apart from that, nothing had quite the impact that I'd experienced when the PS1 first launched. that is to say I only think GTA really used the technolgy to create a game where the gameplay matches the graphics.I've got an Xbox360. But to be honest I havn't found a single game that holds my attention. The industry seems to be in a creative vortex, where corporate market annalysis dictates that develpment churns out the same old licences. the new consoles have a big focus on on-line gaming, but if you've ever played a 64player battlefield2 match then you realise the consoles have a long way to go before they can offer the sort of gaming experience that will create the next huge market expansion for home consoles.</description>
		<content:encoded><![CDATA[<p>32 bit technology brought a revolution in home video games. The 3D real-time environments we explored gave us an incredibly immersive and emotive experience. With PS2 the only title that really blew me away was the GTA franchise, apart from that, nothing had quite the impact that I&#8217;d experienced when the PS1 first launched. that is to say I only think GTA really used the technolgy to create a game where the gameplay matches the graphics.I&#8217;ve got an Xbox360. But to be honest I havn&#8217;t found a single game that holds my attention. The industry seems to be in a creative vortex, where corporate market annalysis dictates that develpment churns out the same old licences. the new consoles have a big focus on on-line gaming, but if you&#8217;ve ever played a 64player battlefield2 match then you realise the consoles have a long way to go before they can offer the sort of gaming experience that will create the next huge market expansion for home consoles.</p>
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		<title>By: One47</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-3567</link>
		<dc:creator>One47</dc:creator>
		<pubDate>Mon, 29 Jan 2007 15:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-3567</guid>
		<description>What Sony needs to do is put together an ace marketing team (with some qualified techies to answer questions) and send them to all the developers to convince them that the PS3 is the way to go.  It is exactly what Redmond has been doing and that is why a new game is announced every week for the 360 and usually does not even mention a PS3 port (nevermind PS3 exclusive).  Other than a few games locked up as 360 exclusives, there is no reason why a strong push to developers cannot get a PS3 version made.  Redmond's development support is probably not significantly better, they just market it relentlessly.</description>
		<content:encoded><![CDATA[<p>What Sony needs to do is put together an ace marketing team (with some qualified techies to answer questions) and send them to all the developers to convince them that the PS3 is the way to go.  It is exactly what Redmond has been doing and that is why a new game is announced every week for the 360 and usually does not even mention a PS3 port (nevermind PS3 exclusive).  Other than a few games locked up as 360 exclusives, there is no reason why a strong push to developers cannot get a PS3 version made.  Redmond&#8217;s development support is probably not significantly better, they just market it relentlessly.</p>
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		<title>By: Anthony Hanses</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-3334</link>
		<dc:creator>Anthony Hanses</dc:creator>
		<pubDate>Fri, 26 Jan 2007 20:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-3334</guid>
		<description>From the Editorial Creator:

Of note I am currently working on a game using the XNA tools mentioned above.  We are developing it using 2 retail Xbox360's and a beefy laptop.  Using XNA its being co-developed in Japanese and English as well as for the Xbox360 and PC.  We also plan to port to WinCE if the tools become advanced enough to assist us in doing so before we release.</description>
		<content:encoded><![CDATA[<p>From the Editorial Creator:</p>
<p>Of note I am currently working on a game using the XNA tools mentioned above.  We are developing it using 2 retail Xbox360&#8217;s and a beefy laptop.  Using XNA its being co-developed in Japanese and English as well as for the Xbox360 and PC.  We also plan to port to WinCE if the tools become advanced enough to assist us in doing so before we release.</p>
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		<title>By: Kamiboy</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-3297</link>
		<dc:creator>Kamiboy</dc:creator>
		<pubDate>Fri, 26 Jan 2007 10:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-3297</guid>
		<description>This generation SONY has done many of the same mistakes that brought giants like Nintendo and SEGA to their knees in the past.

The future might not look too bright for SONY but a future with M$ in control of my favourite pastime is a much bleaker looking one.

So SONY has to man up and pull through. In 12-24 months I expect that the PS3 has redeemed itself in the eyes of all gamers. Lets hope history is going to repeat itself just like with the PS2 that started off like a huge disappointment only to become a huge success ones the first AAA exclusives rolled out a year or so after launch.</description>
		<content:encoded><![CDATA[<p>This generation SONY has done many of the same mistakes that brought giants like Nintendo and SEGA to their knees in the past.</p>
<p>The future might not look too bright for SONY but a future with M$ in control of my favourite pastime is a much bleaker looking one.</p>
<p>So SONY has to man up and pull through. In 12-24 months I expect that the PS3 has redeemed itself in the eyes of all gamers. Lets hope history is going to repeat itself just like with the PS2 that started off like a huge disappointment only to become a huge success ones the first AAA exclusives rolled out a year or so after launch.</p>
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		<title>By: JaggFab</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-3284</link>
		<dc:creator>JaggFab</dc:creator>
		<pubDate>Fri, 26 Jan 2007 07:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-3284</guid>
		<description>Excellent analysis! Greetings!</description>
		<content:encoded><![CDATA[<p>Excellent analysis! Greetings!</p>
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		<title>By: rijit</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-3274</link>
		<dc:creator>rijit</dc:creator>
		<pubDate>Fri, 26 Jan 2007 04:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-3274</guid>
		<description>I meant you can deploy games to Windows for free... Even sell them commercially with the Express version.</description>
		<content:encoded><![CDATA[<p>I meant you can deploy games to Windows for free&#8230; Even sell them commercially with the Express version.</p>
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		<title>By: rijit</title>
		<link>http://threespeech.com/blog/2007/01/the-ins-and-outs-of-game-development-past-present-future/comment-page-1/#comment-3272</link>
		<dc:creator>rijit</dc:creator>
		<pubDate>Fri, 26 Jan 2007 04:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/?p=268#comment-3272</guid>
		<description>I do not see any mention of Microsoft's XNA tools here. You should check out what it can do for the indies and small developers. The Express version is free with a $99 yearly subscription fee to deploy games to the 360, no subscription to deploy games on Windows PCs though. The Pro version is supposed to be released this year with a $1000 (rumor) price tag. $1000 for Pro developer tools that run on a decent PC is cheap. 

Not intedning to step on any toes or start a flame war, just thought it should be mentioned since it is a growing community now and many new developers will come of it, I hope :)</description>
		<content:encoded><![CDATA[<p>I do not see any mention of Microsoft&#8217;s XNA tools here. You should check out what it can do for the indies and small developers. The Express version is free with a $99 yearly subscription fee to deploy games to the 360, no subscription to deploy games on Windows PCs though. The Pro version is supposed to be released this year with a $1000 (rumor) price tag. $1000 for Pro developer tools that run on a decent PC is cheap. </p>
<p>Not intedning to step on any toes or start a flame war, just thought it should be mentioned since it is a growing community now and many new developers will come of it, I hope <img src='http://threespeech.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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