
Having played the cream of what will constitute the PlayStation 3’s initial offering of games in the UK, we have not a shadow of doubt that Resistance: Fall of Man is the best game on offer. MotorStorm is a great game, and positively screams “next-gen”, but its technological achievements vastly outshine its structure and coherence. Resistance, on the other hand, hangs together beautifully as a game, and while it may not innovate in everything it does, it is extremely well fettled and sports plenty of new ideas.
Structure
Structurally, Resistance: Fall of Man conforms to the fps norm, featuring 11 levels, which are punctuated by fairly frequent checkpoints plus sub-levels delineated by cut-sequences. Within that, you will find driving sequences in a variety of vehicles, notably jeeps, tanks and Chimeran crawlers - mech-type vehicles that, believe us, you’d rather drive than attempt to blow up. And, of course, there are some fearsome boss-battles that leave you with a feeling of triumph when you prevail.
Techniques
No first-person shooter would be worth its salt if it didn’t force you to develop new techniques and, happily, Resistance does just that. The most basic thing it encourages you to do is to select the right weapon for the task in hand. We’ll take an in-depth look at the weaponry later, but there’s no doubt that Resistance’s finest attribute is its weaponry.
It’s perhaps the first fps that doesn’t have a single weak weapon (although the organic mine-layer isn’t great). But it’s not just about picking the right weapon - you need to make judicious use of all weapons’ alternate fire (triggered using the left bumper, as opposed to right bumper for normal fire).
With the rocket-launcher, for example, holding down alt-fire slows your shell down, allowing you to guide it - a technique you must master in order to overcome some seemingly unstoppable bosses in the latter stages of the game. Perhaps the most interesting weapon is the Auger, which fires energy bursts. It has a low (20-shot) capacity, but can fire through cover, and its targeting reticule still turns red to indicate it’s aimed at an enemy, even when you can’t see that enemy. Its alt-fire erects a small temporary shield which stops everything bar fire from other Augers. Invaluable in big fire-fights, as long as you’re not facing Auger-equipped Chimera.
Grenades are also important: there are three types: conventional frag ones, hedgehogs - which are Chimera objects resembling footballs that explode in a welter of arrow-like objects - and air-fuel grenades, which are like sticky Molotov cocktails. The latter can provide major rushes of satisfaction, if you manage to stick them to airborne enemies.
Outflanking is another technique you frequently need to employ, particularly when faced by fixed machine-guns. Resistance generally lets you take several different paths, although at times (particularly when indoors) it rail-roads you in certain directions.
Storyline
The storyline is excellent. The game is set in a fictional 1950s Britain which has been overrun by the Chimera, an alien race which has built a network of tunnels under the country and is close to wiping out its human inhabitants. You play US Marine Nathan Hale. At first, he is accompanied by a squad of fellow Yanks, but they are soon wiped out by the locust-like creatures which infect humans. Hale is the only survivor - able to resist Chimeran infection, although he becomes half-Chimera. Which means he can avail himself of the Chimera’s health-regeneration serum (each vial of which restores a quarter of his health; a quarter of his health will automatically regenerate if he keeps out of the way of bullets for a while).
Hale roams around the country, taking on the Chimera, more often than not, with their own weaponry. Occasionally, he comes across reinforcements, but in the latter half of the game, he hooks up with a Royal Marine called Cartwright - often, he must drive a jeep while Cartwright mans a machine-gun. As the story unfolds, the importance to the Chimera of cooling becomes clear - culminating in a climax in a snow-covered London. Naturally, it’s up to Hale to single-handedly send the Chimera packing. The (excellent) cut-scenes, which always segue seamlessly into action, are augmented by Intel dotted around the levels, which Hale can pick up and read.
Weapons
Resistance’s weaponry is the game’s strongest point. You start off with a Carbine, which is a decent all-rounder - while it doesn’t have a vast amount of stopping power or a particularly big magazine, it has a decent zoom (triggered by pressing R3), which almost takes it into sniper territory. Alt-fire is an exploding, grenade-like bullet - those, however, are in pretty short supply.
The Chimeran equivalent of the Carbine is the Bullseye. It doesn’t have the range of the Carbine, but has a bigger (70-shot) magazine, and the alt-fire launches a tracer bullet, which enables you to pump shots into enemies without aiming precisely. Near the end of the game, you will find an upgraded version of the Bullseye.
There’s an excellent shotgun (alt-fire empties both barrels at once), the L23 FarEye - a sniper rifle with an interesting alt-fire which slows down time for a period. The XR-005 Hailstorm is a chain-gun which causes decent splash damage but swiftly runs out of ammo; its alt-fire detaches part of the gun, turning it into an auto-fire turret. The LAARK rocket-launcher we’ve covered - it can only take two rockets and ammo for it needs to be hunted down. Perhaps the wackiest weapon is the XR-003 Sapper, which pumps out plasticky-looking organic mines, which are then detonated using alt-fire. It’s the weakest weapon on offer.
Control system
Resistance: Fall of Man’s control system is pretty conventional, although it uses the bumpers rather than triggers for weapon-firing. The crucial weapon-swapping system is excellent - you hold down the right trigger and select your weapon by pointing the left joystick. X is jump, left trigger crouch, circle throws a grenade, R3 zooms your weapon if applicable, D-Pad down toggles between grenade type, square reloads and triangle is context-sensitive (for example, it triggers switches).
The sensitivity of the control system is spot-on, and its feel is perfect. Which will keep fps aficionados happy. There is minor use of the joypad’s motion-sensing abilities - when the zombie-like menial’s grab hold of you, you must shake it vigorously to get them off you.
Enemies
The Chimera are tough and varied opponents. The storyline reveals how they incubate from humans. So at their most basic level - menials - they are unarmed zombies who will grab you and chew you to death. There are two types of scorpion-like face-huggers, reminiscent of Half-Life 2 - leapers and rollers. Several can be taken out with single shotgun blasts.
Then you have the dog-like howlers, hybrids, hardfangs, advanced hybrids, steelheads, slipskulls and greyjacks. The latter are huge, but are genetic experiments gone wrong, so are easy to take down. But some of the Chimera are seriously mean opponents, armed with rockets and so forth. At the end of the game, you come across the angels - huge, flying squid-like creatures with deadly attacks if they get in close. It’s tricky to take them out with anything other than rockets or air-fuel grenades.
The different classes of Chimera have different weapons and behave differently - some, for example, can stick to walls and ceilings, and you discover that it’s vital to hit them with a Bullseye tag as they flit around annoyingly. Each class demands a different technique.
Overall
You’re going to love Resistance: Fall of Man. While it doesn’t rip up the first-person shooter blueprint like, for example, Gears of War, it is an excellent game which stands out for the innovative nature of its weaponry, its excellent story and is chock-full of memorable gameplay moments. And it looks great, particularly in 1080p. The closest thing that he PS3 has to a Halo or Gears of War equivalent - and it’s much longer and meatier than the latter.
Steve Boxer
I’m looking forward to playing what looks like an PC-FPS on a console. Especially with the sixaxis. What are the sticks like? I hope they have a little more, err.. resistance to them, as well as a better deadzone.
With this and MotorStorm out (hopefully) for the UK launch, the line-up’s actually looking pretty strong. Compare it to the PS2 launch games and it’s miles ahead.
Comment by Soong — Nov 29, 2006 @ 4:50 pm
Sounds good and the de-saturated art style looks awsome. MotorStorm looks great too but I’d hardly compare the two!
The weapons look totally awsome and will probably be the best thing in the game, worked for the Perfect Dark series games.
Also, I thought R:FOM only ran in 720p?
Comment by Ben Furneaux — Nov 29, 2006 @ 5:43 pm
Yeah Resistance only runs in 720p and not 1080p (unless you Euros are getting this as an extra!).
This game is excellent. The controls are slick and the graphics are great to. One thing to notice in the game is the details. Try firing at the the windows. The glass shattering effect is the best I’ve ever seen. Also shoot out cars tires or throw a grenade in the backseat of a car. Oh and snipe the hands off a clock face or the tubes off the back of the Chimera. The physics are truly amazing.
Comment by Neil — Nov 29, 2006 @ 6:51 pm
Resistance is great. Period.
Resistance runs at 720p max, Im not sure if it can do 1080i, but if your TV can display 720p then youre better off running it at that.
Get me Ted Price’s email tho, so I can tell him about a silly bug I found with crouching+stairwells thats a little annoying. Cheers.
Comment by Kamesen — Nov 29, 2006 @ 6:53 pm
Kamesen- If you go to http://www.myresistance.net that is the official forum site for the game and devs are on there all the time from Insomniac. They may be able to help out with the bug you found.
Comment by Andy — Nov 29, 2006 @ 7:54 pm
i have a question, on the ign review for the game they said tat u tilt the controller left the map comes up and if u tilt the controler right multiplayer stat screen comes up
does this happen if u even move the controller a lil cuz the image im gettin right now is tat u have 2 keep ur hand dead straight and not tilt eaither directions or these functions will be poppin up???
btw lukin forward 2 playin this game wen it comes out
Comment by O — Nov 29, 2006 @ 11:09 pm
I know this is the semi-official site but can we have a review without an unnecessary dig at the competition? It’s nothing like Gears of War in terms of look, feel, or gameplay.
CliffyB was very complimentary about Resistance on his blog, you would do well do be equally as magnamanious.
From what I’ve played of it so far, it’s a decent enough game to stand on it’s own two feet.
Misses the rumble though IMO
Comment by deftangel — Nov 30, 2006 @ 10:50 am
Uhhhhh? What dig?
Comment by Belfast Steps — Nov 30, 2006 @ 11:09 am
“and it’s much longer and meatier than the latter.”
deftangel - are you talking about the above? I don’t think that’s necessarily a cutdown on Gears of War. Gears of War was meant to be like summer blockbuster action movies like a Jerry Bruckheimer movie. What it does, it does very well and the reviewer paid it a compliment for ripping “up the first-person shooter blueprint.” I think he’s just saying it’s a longer game and it’s a better story. Haven’t played either yet, but I’m playing through the co-op campaign of Gears of War this weekend with my buddy, and will be getting a PS3 and Resistance as soon as I can actually find one.
Comment by Andy — Nov 30, 2006 @ 12:48 pm
About the tilt control functionality, before the game launched there were rumors about how we thought they were going to implement the s.axis, but now that it’s out here’s what it does:
Jab w/ knife at enemy: no
Shake off enemies*: yes
*There’s a type of enemy that latches on to you to cause damage, these can be beat away either by moving the analog sticks frantically, or shaking the controller like its a SHAKE-AND(A)-BAKE party!!
As for the map and stats in multiplayer, now that you mention it, I’m going to have to look further into it, but I haven’t noticed it so I really doubt this is true (read: I played 10 hours straight yesterday -bad!!-, and I didn’t notice it). I’ll let you know.
So I was hoping for more of the s.axis functionality implementation in the game, but they kinda stuck with the basics. Cheers.
Comment by Kamesen — Nov 30, 2006 @ 1:27 pm
Well the last paragraph is fairly redundant in my opinion and has a bit of a dig, albeit a fairly veiled one. I just don’t see what relevance it has to a review of the game.
For a start Resistance outputs at 720p, not 1080p and Gears isn’t really an FPS. Hence there isn’t really much of a case for the comparison in the first place. Then the last sentence has a dig at Gears for being short.
I don’t even disagree with that, it just sounds tacked on to me. There is no need for it there, just review the game and let it stand on it’s own two feet. It’s perfectly capable of doing so.
Comment by deftangel — Nov 30, 2006 @ 6:44 pm
burn!! lol jk. I’d like to play Ridge Racer and flOw… *shrugz*
Comment by Kamesen — Nov 30, 2006 @ 7:00 pm
deftangel- Oh I completely agree. I wish people would lay off the comparisons to Gears as they are completely different types of games with a different focus on what each wanted to achieve. I’m looking forward to playing them both.
Comment by Andy — Nov 30, 2006 @ 7:18 pm
This blog site sucks.
I’ll visit majornelson.com
Comment by comment — Nov 30, 2006 @ 8:27 pm
go for it, XBoy…
Comment by Belfast Steps — Dec 1, 2006 @ 10:35 pm
kamesan thanks for the info on the tilt and if u didnt notice it after playin it for 10 hours so it might not be so sensitive
also i completely agree with u if shruggin of the enemy is all the sixaxis does tats just 2 basic
i like the knife idea
how bout one where the move the controller in a certain way and the grenade is launched tat way
Comment by O — Dec 2, 2006 @ 12:08 am
i really wanted to love this title because I’m a huge insomniac fan and the weapons in it are great.. but sadly i played gears first and while resistance is neat, it doesn’t have that visceral punch that gears had..
maybe it’s gears superior gritty graphics.. or rumble, but while resistance is certainly a good game it didn’t impress me as much as i was hoping for from the ps3.. it was just a parade of the same enemies over and over again and the graphics looked washed out compared to COD3 on the 360..
Comment by dduck — Dec 8, 2006 @ 6:16 am
this game is great and fantastic online
death 2 chavs
death 2 xbox 360
Comment by buz lightyear — Jan 23, 2008 @ 11:57 am
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