<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: RUMBLE, RUMBLED - HARRISON ON SIXAXIS</title>
	<atom:link href="http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/feed/" rel="self" type="application/rss+xml" />
	<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/</link>
	<description>We're not PlayStation but we sometimes get to speak to them</description>
	<pubDate>Thu, 17 May 2012 03:28:26 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Kal.l</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-3826</link>
		<dc:creator>Kal.l</dc:creator>
		<pubDate>Thu, 01 Feb 2007 15:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-3826</guid>
		<description>Although the rumble feature will not be included with the first party SIXAXIS pad, allowances should be made for third parties to be able to develop the technology and offer it to PS3 consumers. The rumble feature over the years has proved to be an enjoyable experience for millions of gamers and should not be thrown out. 

Augmented reality is surely a positive direction for all console manufactures, the one that useâ€™s and stimulates the most sense will be the most interactive and fun (in theory). The loss of DualShock is a loss of one of those sense and experience, SIXAXIS will sure be a new experience, but a very different one at that.

Either way as a humble European I eagerly wait for the official launch, rumble or not!</description>
		<content:encoded><![CDATA[<p>Although the rumble feature will not be included with the first party SIXAXIS pad, allowances should be made for third parties to be able to develop the technology and offer it to PS3 consumers. The rumble feature over the years has proved to be an enjoyable experience for millions of gamers and should not be thrown out. </p>
<p>Augmented reality is surely a positive direction for all console manufactures, the one that useâ€™s and stimulates the most sense will be the most interactive and fun (in theory). The loss of DualShock is a loss of one of those sense and experience, SIXAXIS will sure be a new experience, but a very different one at that.</p>
<p>Either way as a humble European I eagerly wait for the official launch, rumble or not!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Abhishek</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-3580</link>
		<dc:creator>Abhishek</dc:creator>
		<pubDate>Mon, 29 Jan 2007 19:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-3580</guid>
		<description>The rumble has to be there. Sony is being ridiculously arrogant by making such a decision and assuming that the consumers will buy their console and controllers, no matter what. 

My thinking is that a complete controller should have both rumble and motion sensing, that what next generation should be about, and only Nintendo has done it. MS and Sony are up there in graphics but they lack next gen controllers.

As someone rightly pointed out on this web site that for a truly immersive experience both the input and response are necessary. Absence of one of them takes away from the experience. So Rumble is a must, it actually should be standard. Motion sensing is the next thing, and then the graphics. All three make for a true immersive and next gen experience.

Right now I see Sony slowly realizing that they are being left behing by MS and Nintendo, and one of the reasons is lack of good games, especially exclusives. So imagine, new developers making games for both MS and Sony, have to incorporate rumble in their games because of the xbox 360 `s rumble capability. And people are going to go for rumble enabled games on 360 and no one would buy PS3 games that are also on 360, because of  the rumble. Example baseball games, football games rumble really adds to the experience. Imagine pitching in baseball against your friend on split screen, rumble enables you to throw a ball outside the strike zone without your friend knowing about it, now how would that be accomplished in a ps3? In shooter games, rumble makes the controller vibrate making it more fun (thats why I like FPS on consoles personally, otherwise controlwise you can`t beat mouse/keyboard....but motion sensing might be the answer in that department)

Even Hideo Kojima, creater of metal gear Solid series wishes he had the rumble option when designing the game MGS4.

These things are and will hurt Sony in a race, in which it has had a poor start.</description>
		<content:encoded><![CDATA[<p>The rumble has to be there. Sony is being ridiculously arrogant by making such a decision and assuming that the consumers will buy their console and controllers, no matter what. </p>
<p>My thinking is that a complete controller should have both rumble and motion sensing, that what next generation should be about, and only Nintendo has done it. MS and Sony are up there in graphics but they lack next gen controllers.</p>
<p>As someone rightly pointed out on this web site that for a truly immersive experience both the input and response are necessary. Absence of one of them takes away from the experience. So Rumble is a must, it actually should be standard. Motion sensing is the next thing, and then the graphics. All three make for a true immersive and next gen experience.</p>
<p>Right now I see Sony slowly realizing that they are being left behing by MS and Nintendo, and one of the reasons is lack of good games, especially exclusives. So imagine, new developers making games for both MS and Sony, have to incorporate rumble in their games because of the xbox 360 `s rumble capability. And people are going to go for rumble enabled games on 360 and no one would buy PS3 games that are also on 360, because of  the rumble. Example baseball games, football games rumble really adds to the experience. Imagine pitching in baseball against your friend on split screen, rumble enables you to throw a ball outside the strike zone without your friend knowing about it, now how would that be accomplished in a ps3? In shooter games, rumble makes the controller vibrate making it more fun (thats why I like FPS on consoles personally, otherwise controlwise you can`t beat mouse/keyboard&#8230;.but motion sensing might be the answer in that department)</p>
<p>Even Hideo Kojima, creater of metal gear Solid series wishes he had the rumble option when designing the game MGS4.</p>
<p>These things are and will hurt Sony in a race, in which it has had a poor start.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Banks</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-563</link>
		<dc:creator>James Banks</dc:creator>
		<pubDate>Sun, 19 Nov 2006 12:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-563</guid>
		<description>Firstly, the rumble feature DOES make a difference to how immersive the game is. It is a brilliant feature that should be the STANDARD of all game controllers nowadays.

Secondly, no-one, including Phil Harrison seems to have mentioned the obvious battery loss that a rumble feature would bring to a wireless controller.

And Finally, does anyone remember what happened with the original Playstation controller? They of course had a simple digital controller when the console was first released.
 
Then Namco came along and made the NeGcon. This THIRD PARTY controller could twist in the middle which could be used to steer cars in an ANALOGUE way. 

Not to be outdone, Sony lifted their idea and made the Dual Analogue controller. Which was later turned into the Dual Shock.

All i can say to this is that history does repeat itself. I believe it will take a brave third party company to create a Rumble/motion sensing controller. But when this happens, Sony, coupled with a drop in prices, computer game support for this new feature and an end to the legal problem, will produce the SIXAXISDUALSHOCK3.

It is a sad fact that in this situation, companies such as Sony do not listen to the little people, its consumers. They wait to see what the games industry want. If enough games support a rumble feature for some third party controller, then they WILL release an official one to cash in.</description>
		<content:encoded><![CDATA[<p>Firstly, the rumble feature DOES make a difference to how immersive the game is. It is a brilliant feature that should be the STANDARD of all game controllers nowadays.</p>
<p>Secondly, no-one, including Phil Harrison seems to have mentioned the obvious battery loss that a rumble feature would bring to a wireless controller.</p>
<p>And Finally, does anyone remember what happened with the original Playstation controller? They of course had a simple digital controller when the console was first released.</p>
<p>Then Namco came along and made the NeGcon. This THIRD PARTY controller could twist in the middle which could be used to steer cars in an ANALOGUE way. </p>
<p>Not to be outdone, Sony lifted their idea and made the Dual Analogue controller. Which was later turned into the Dual Shock.</p>
<p>All i can say to this is that history does repeat itself. I believe it will take a brave third party company to create a Rumble/motion sensing controller. But when this happens, Sony, coupled with a drop in prices, computer game support for this new feature and an end to the legal problem, will produce the SIXAXISDUALSHOCK3.</p>
<p>It is a sad fact that in this situation, companies such as Sony do not listen to the little people, its consumers. They wait to see what the games industry want. If enough games support a rumble feature for some third party controller, then they WILL release an official one to cash in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Don</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-165</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Fri, 03 Nov 2006 13:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-165</guid>
		<description>If it's so impossible to have motion sensing and rumble in one controller and be at a reasonable price, then why is Nintendo's Wii Remote priced $20 less than the Sixaxis, and has both features?</description>
		<content:encoded><![CDATA[<p>If it&#8217;s so impossible to have motion sensing and rumble in one controller and be at a reasonable price, then why is Nintendo&#8217;s Wii Remote priced $20 less than the Sixaxis, and has both features?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jman</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-151</link>
		<dc:creator>Jman</dc:creator>
		<pubDate>Fri, 03 Nov 2006 01:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-151</guid>
		<description>I must say I will be buying a PS3 regardless but think that if it's gonna be expensive then they should give us the option.  They are saying they are doing us a favor by not including it and keeping the prcie low but by not even giving us the option with a seperate purchase is unthinkable since they claim this has nothing to do with the lawsuit.

All they need to do is have the tool set available to devs and a thrid party will step up and sell a controller with rumble.  It's like sony if forcing our hands since by their own admission we could have it but they don't want us to pay too much.  Yeah right.  If that was the case they'd have the fully featured controller as a seperate purchase but no as it stands will have to live without rumble this generation or buy games like GTA IV for xbox if we want the full experience.  

Thanks for dropping the ball on us.  Heck even lil ole Nintendo got motion sensing and vibration in one controller and you guys claim you've worked on motion sensing for years.  Oh and don't forget at E3 you had a motion sensing controller with rumble.</description>
		<content:encoded><![CDATA[<p>I must say I will be buying a PS3 regardless but think that if it&#8217;s gonna be expensive then they should give us the option.  They are saying they are doing us a favor by not including it and keeping the prcie low but by not even giving us the option with a seperate purchase is unthinkable since they claim this has nothing to do with the lawsuit.</p>
<p>All they need to do is have the tool set available to devs and a thrid party will step up and sell a controller with rumble.  It&#8217;s like sony if forcing our hands since by their own admission we could have it but they don&#8217;t want us to pay too much.  Yeah right.  If that was the case they&#8217;d have the fully featured controller as a seperate purchase but no as it stands will have to live without rumble this generation or buy games like GTA IV for xbox if we want the full experience.  </p>
<p>Thanks for dropping the ball on us.  Heck even lil ole Nintendo got motion sensing and vibration in one controller and you guys claim you&#8217;ve worked on motion sensing for years.  Oh and don&#8217;t forget at E3 you had a motion sensing controller with rumble.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gaming News &#187; Three Speech Muddying the Journalistic Waters?</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-145</link>
		<dc:creator>Gaming News &#187; Three Speech Muddying the Journalistic Waters?</dc:creator>
		<pubDate>Thu, 02 Nov 2006 22:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-145</guid>
		<description>[...] Sites like Eurogamer/Gamesindustry, who are running a series of serialised interviews on the blog. Regardless of either side&#8217;s intent, innocent or otherwise, it just doesn&#8217;t look cool when a highly respected, independent site starts working all nice and close with a Sony marketing ploy. Luke Plunkett [...]</description>
		<content:encoded><![CDATA[<p>[...] Sites like Eurogamer/Gamesindustry, who are running a series of serialised interviews on the blog. Regardless of either side&#8217;s intent, innocent or otherwise, it just doesn&#8217;t look cool when a highly respected, independent site starts working all nice and close with a Sony marketing ploy. Luke Plunkett [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sventizzle</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-144</link>
		<dc:creator>Sventizzle</dc:creator>
		<pubDate>Thu, 02 Nov 2006 22:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-144</guid>
		<description>I think that the loss of the rumble is negligible.  I can;t remember a game where it even mattered.  I mean you;re trying to tell me that if you hit a wall in a racing game it's more visceral with your controller shaking?  Ludicrous.  That when you get shot in an FPS the shaking has any impact on how you feel duing gameplay?  I don't think so.  I have never felt that it was necessary at all, I even pretty much turn it off if that's an option.  If it was force feedback, maybe, but it's just twon things shaking...seems pretty lame to me.</description>
		<content:encoded><![CDATA[<p>I think that the loss of the rumble is negligible.  I can;t remember a game where it even mattered.  I mean you;re trying to tell me that if you hit a wall in a racing game it&#8217;s more visceral with your controller shaking?  Ludicrous.  That when you get shot in an FPS the shaking has any impact on how you feel duing gameplay?  I don&#8217;t think so.  I have never felt that it was necessary at all, I even pretty much turn it off if that&#8217;s an option.  If it was force feedback, maybe, but it&#8217;s just twon things shaking&#8230;seems pretty lame to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luis Gomez</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-124</link>
		<dc:creator>Luis Gomez</dc:creator>
		<pubDate>Thu, 02 Nov 2006 18:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-124</guid>
		<description>All I can think of is how much feel I will be losing when I go to play Tourist Trophy for the first time on my PS3.
I wonder how the developers at Polyphony feel about this.
Maybe the question is being aimed at the wrong people.
How about Namco and their Tekken team of developers?
L-</description>
		<content:encoded><![CDATA[<p>All I can think of is how much feel I will be losing when I go to play Tourist Trophy for the first time on my PS3.<br />
I wonder how the developers at Polyphony feel about this.<br />
Maybe the question is being aimed at the wrong people.<br />
How about Namco and their Tekken team of developers?<br />
L-</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sony Fanmail</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-114</link>
		<dc:creator>Sony Fanmail</dc:creator>
		<pubDate>Thu, 02 Nov 2006 15:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-114</guid>
		<description>Wow a new PS3 site!  I like it!

I wanted to ring in on the loss of rumble in PS3.  Sony what are you thinking?  You need all the sells you can get and this is not the way to get into peoples pockets.  Lets say i'm a gamer and I am planning on buying a PS3.  I'm young and vunerable to peer pressure.  I want a powerful console that I can brag about.  Well I wouldn't care about Blu-Ray or HDMI if i'm still in high school.  I could use movie money (blu-ray) as game money.  Why would care about 1080p at that age?
See how losing rumble would look to someone who only wants to experience games on the PS3.  See how losing rumble make Sony look vunerable to its competition.  I can hear it now "$600 for a PS3 and it doesn't even have rumble."  "What a rip off."  That is what the opposition will use to steal potential sales from Sony.

I do believe that some games will become less immersive without rumble.</description>
		<content:encoded><![CDATA[<p>Wow a new PS3 site!  I like it!</p>
<p>I wanted to ring in on the loss of rumble in PS3.  Sony what are you thinking?  You need all the sells you can get and this is not the way to get into peoples pockets.  Lets say i&#8217;m a gamer and I am planning on buying a PS3.  I&#8217;m young and vunerable to peer pressure.  I want a powerful console that I can brag about.  Well I wouldn&#8217;t care about Blu-Ray or HDMI if i&#8217;m still in high school.  I could use movie money (blu-ray) as game money.  Why would care about 1080p at that age?<br />
See how losing rumble would look to someone who only wants to experience games on the PS3.  See how losing rumble make Sony look vunerable to its competition.  I can hear it now &#8220;$600 for a PS3 and it doesn&#8217;t even have rumble.&#8221;  &#8220;What a rip off.&#8221;  That is what the opposition will use to steal potential sales from Sony.</p>
<p>I do believe that some games will become less immersive without rumble.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake</title>
		<link>http://threespeech.com/blog/2006/10/rumble-rumbled-harrison-on-sixaxis/comment-page-1/#comment-98</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Thu, 02 Nov 2006 05:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://threespeech.com/blog/2006/10/26/rumble-rumbled-harrison-on-sixaxis/#comment-98</guid>
		<description>Phil's responses don't give a "straight answer" at all, as opposed to what this article may claim. Anything said about cost, or volume flies straight in the face of including an HDMI port on the 20GB model. The rumble feature is effectively two motors and two weighted magnets. 

No, the real answer that Sony dances around is the fact that Immersion won a settlement in court due to a patent on the vibration technology. PR representatives are likely not allowed to talk about pending litigation. If they're trying to be upfront about communicating with the public, they could at least acknowledge that yes, it's also an (ongoing) legal issue.

Frankly, they'll already be spending at least $90 million anyways, plus additional legal fees for the court case. Sometimes, as Microsoft did, it's better to "pay the man."

While it's not a make-or-break decision for the console's success, it's disappointing that among all the talk of "True HD" and Blu-Ray, Sony seems to be stepping back from this one. Third parties probably won't even be able to fill the void, because there are likely no API's for generating controller rumble.</description>
		<content:encoded><![CDATA[<p>Phil&#8217;s responses don&#8217;t give a &#8220;straight answer&#8221; at all, as opposed to what this article may claim. Anything said about cost, or volume flies straight in the face of including an HDMI port on the 20GB model. The rumble feature is effectively two motors and two weighted magnets. </p>
<p>No, the real answer that Sony dances around is the fact that Immersion won a settlement in court due to a patent on the vibration technology. PR representatives are likely not allowed to talk about pending litigation. If they&#8217;re trying to be upfront about communicating with the public, they could at least acknowledge that yes, it&#8217;s also an (ongoing) legal issue.</p>
<p>Frankly, they&#8217;ll already be spending at least $90 million anyways, plus additional legal fees for the court case. Sometimes, as Microsoft did, it&#8217;s better to &#8220;pay the man.&#8221;</p>
<p>While it&#8217;s not a make-or-break decision for the console&#8217;s success, it&#8217;s disappointing that among all the talk of &#8220;True HD&#8221; and Blu-Ray, Sony seems to be stepping back from this one. Third parties probably won&#8217;t even be able to fill the void, because there are likely no API&#8217;s for generating controller rumble.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

